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报告翻译问题






Thank you! As one of my earliest mods, there are still bits of code in here that I wrote before I even knew what a null check was. I see the issue, fix will be in the next update.
https://gist.github.com/HugsLibRecordKeeper/03121d77baab641a11f186e7f7c795ce
thanks!🙏
Noted! Last time I checked I couldn't find any mods adding baby-specific clothes, so I didn't think it needed accounting for, but if those are out there now, I'll add adjusting the settings to the to do list.
Subtle bugs involving putting toddlers in bed when they shouldn't, or vice versa, are the bane of my existence. x_x
That said, adults put toddlers to bed, by default, under a bunch of circumstances, including when the toddler is trying to sleep on the floor, and when the toddler is assigned to sleep in the schedule. You can switch this behaviour off in the settings (if that is what's happening and you don't want it).
I'm not totally sure how I'd animate the crawling tbh to keep it visually distinct from walking. Maybe a smaller magnitude wiggle? I'd have no problem with Yayo's overriding my animations if you wanted to request it there, but I have so many other things on the to do list that I'm afraid I'm not going to tinker with the animations any time soon. Thank you though!
The baby tribalwear ought to inherit its tech prereqs directly from the adult tribalwear, so it ought to work automatically. It did last time I checked - let me know if it's not working now.
@若彗
The infant clothing provided by this mod is pretty much a clone of the child clothing, so if they can wear child clothing there's not really any reason to also need baby clothing.
Is another mod is adding baby-only clothing, so that you need both? If that's the case, I can think about adding another option.
There's an option in the settings to turn off feeding toddlers who can feed themselves. They aren't supposed to interrupt if the toddler is already eating though, I'll put that on the issue list.
@Maux
Noted, put on the list.
@2780566281
If the toddler doesn't have anything to do in the prison cell, approximately their only options are sleep and mess around in the crib. Have you tried putting some toys in there? That said, I haven't tested much with prisoners - there may be issues there.
When childcare was at 2 pawns kept taking crawling toddler to bed, but after I put it to 3 they stopped (most likely a mod conflict of sorts on my side)
Any chance the toddler crawling could be animated when Yayo's Animation is loaded? Most of other actions are but when the toddler crawls its just static. No idea on which mod's side it needs to be patched. It'd be absolutely cute seeing the little beans wiggling as they crawl around.
About toddlers playing togeather Maybe my mod "more immersive children" will be able to fill the gap in the meantime.
Out of curiosity, I've noticed some pawns interrupting toddlers from eating (even at confident manipulation) to feed them manually
Would there be a way to stop this?
Great mod as ever!
You've probably tested this yourself by now, but in case you haven't and for the sake of others, here's the "official line" (as it were) on what will happen if you remove mid-save:
I don't know.
The toddler pawns ought to revert to being regular vanilla babies. HOWEVER, a lot of errors will be generated due to the game trying to load saved references to hediffs, thoughts, etc, that no longer exist. I'm not sure if these errors will be severe enough to break your save - it probably depends on the exact save.
Back up your save, try it out with caution.
Made a note, thanks for the report.
Thank you!
Can you confirm if this issue happens with just Toddlers and vanilla? Are ghouls supposed to appear in the schedule tab? I'll look into it.
I believe the author of School and Learning is working on a patch.
Toddlers playing with each other is on the to do list but I have not been finding much time for modding lately, and bugs are higher priority, so might be a long while before I get to it.
I cant believe I went so long without this mod
I have not tested, but I would expect that they do not interact. Toddlers only affects babies (0-2), and it looks like Growth Moments Make Sense only affects children (3+).
Yes, that is what I am saying I will not be doing because it is too much extra hassle.
You can if you like. I will not be because it is much more convenient for me to have everything in the same folder.
Thank you for the detailed info, may be related to the issues others are having with certain other HAR races. I'm hoping to get to this issue pretty soon and all the info helps.
Thanks, I've been away from my computer but I'll take a look when I next settle in to code.
I haven't really thought about how to handle prisoners/slaves yet. I think maybe only let toddlers feed autonomously from adults of the same faction and social class, and need the intervention of another adult (or maybe even player intervention) to cross those boundaries?
As I said, needs some thought. I'll try not to make it too creepy haha.
I can double check that the Toddlers code is working as intended, when I get the time.
But Toddlers gets the body textures from the ones defined by the race for babies, or failing that from the children, and some races don't have separate textures for babies or children, or are just kinda weirdly configured.
I advise testing whether infants (ie babies without Toddlers mod, or 0yo babies with Toddlers) have the correct graphic. It's usually hidden under the swaddling graphic when they're alive but visible when they're dead.
If the infants have the correct graphic, the problem is with the Toddlers code, and I'll need to fix it. (Let me know.) If the infants also have an incorrect graphic, you'll need to report it to the author of the race mod in question.
Would this include prisoners or slaves? I rarely have prisoners but it would be... kind of funny. I'm just getting chills about this because having my mouselings "falling off" their cribs was horrible. You fixed this already, no worries.
Theoretically, if you have a bath or washtub, they can bathe the babies which adds both Hygiene and Play. I'm gonna check if that's still working, if it's stopped happening.
Babies can be carried to downed or unconscious moms and breastfeed from them - this is vanilla Biotech behaviour (I believe?). Having an adult take them to the lactating pawn will still be necessary for infants whatever I add. Probably for younger toddlers as well.
What I'd be considering adding is having older toddlers be able to effectively climb onto the lactating pawn to breastfeed rather than needing a second adult's help. Which I think should be doable.
(All feature additions are on hold until I finish the 1.6 updates, but I'm _nearly_ there now.)
And techincally, a baby knows how to "hit" a breast to make milk flow. the problem here is, that babies who, still need milk, can't move on their own. I doubt, you can solve this realistically.
That is both pretty weird and pretty technical but I see what you mean. I'll have a think about how I'd implement it.
I don't think I set bathing to require low Play. I'll double check that it's still working in 1.6 - thanks for bringing it to my attention.
But could a toddler, hypothetically, interact with a comatose pawn to breastfeed "by themselves" ? The question came up after my yttakin colony had to manually haul babies to the mother.
It certainly would be a feature I wouldn't mind seeing, as it would free up a bit of hauling toddlers around
And speaking of toddlers, perhaps it's just a perspective bias, but I haven't really seen babies/toddlers being bathed lately, only washed.
Is it because of needing BOTH hygiene low and recreation low ? I find it adorable anytime it happens.