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System.InvalidOperationException: The underlying parts of swefpifh.DeckThruster_Small_x2 use more steel resources than it does.
06:25:05 | Output compiling shader 'C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2899538859\thruster_deck_small_x2\orange\thruster_plume.shader' (vert):
06:25:05 | ./Data/common_effects/base_beam.shader(82,30-213): warning X3206: 'calculateWorldVertexLoc': implicit truncation of vector type
06:25:05 | ./Data/common_effects/base_beam.shader(92,24-82): warning X3206: implicit truncation of vector type
06:25:05 | Output compiling shader 'C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\2899538859\thruster_deck_small_x2\orange\thruster_plume.shader' (pix):
06:25:05 | ./Data/common_effects/base_beam.shader(82,30-213): warning X3206: 'calculateWorldVertexLoc': implicit truncation of vector type
06:25:05 | ./Data/common_effects/base_beam.shader(92,24-82): warning X3206: implicit truncation of vector type
thanks!
I understand wanting realism, but there's an option to change the colors to what you want, at will. If people want to limit themselves to only blue and orange, that's fine, but there's a potential for a broader range here. I'd like my thrusters to at least be color-coated to the same energy colors as provided by your other mods.
It feels weird to be able to shoot green lasers, but have blue rockets, when they use the same energy-based power source. It's like my ship is being powered by the rainbow, and I was hoping to be able to rein that in a bit.