Total War: WARHAMMER III

Total War: WARHAMMER III

426 hodnocení
Peacehammer - Recruit all units
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Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
units
Značky: mod
Velikost souboru
Přidáno
Aktualizováno
2.869 MB
28. lis. 2022 v 12.16
5. kvě. 2024 v 4.48
Poznámky ke změnám (9) – zobrazit

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Peacehammer - Recruit all units

Popis
*Update available: Patch currently fixed for :5 factions
unit roster update: Completed

Or; what if the player was the good guy, aligning every race in perfect harmony?

Overview
22 new buildings, available only to the player, unlocking recruitment of the normal rosters of all races. Some limited units are also available, like Shadow-Walkers, Savage Orcs, Wyverns, etc.

There are no racial/alignment locks, so Phoenix King Malekith can lead an army of High Elves, and Thorgrim Skavenfriend can help advance Dawi technology with safe-trustworthy Plague Wind Mortars. DLC locks work the same as always.

RoRs, Blessed units, and similar are not included - should I add separate buildings for those?

Balance
An attempt was made. The buildings are extremely expensive, and units don't benefit from redlines or (most) technology. But, you know, Skarbrand with Waywatchers and Organ Guns.

Optional Mods
If you want auxiliaries to benefit from redlines, I recommend my Leaders of Legend mod.

Compatibility
In order to remove secondary building requirements, the main_units entries of 22 units were overwritten. These changes have very low priority and will be overwritten by other mods touching those entries, which is generally only major overhauls or unit cap mods. Those will require compatibility patches, which you are free to make!

Submods
LuminousClarity made a submod that adds heroes to each building!


Actually just shoutout to LuminousClarity in general, homie has helped a lot to keep this updated while work is swamping me.

Support
If you'd like to support my modding or guides, and get access to previews and votes, please support me on Patreon!
[www.patreon.com]

I also have a ko-fi[ko-fi.com].
Populární diskuze Zobrazit vše (1)
4
21. čvc. v 5.06
TW Milennium Conflicts with this mod
The Hollow Knight
Počet komentářů: 636
prolab lover 5. pro. v 4.25 
update please?
Foster 17. lis. v 12.35 
Are there plans for a Radious compatibility patch?
小小盐酥 12. lis. v 4.25 
hey,that’s a nice mod.but it has a big bug.i cannot build chaos dwarf’s building.i don’t know why,maybe it is because i had built a dwarf’s building?
when i want to build chaos dwarf’s building,it shows”oh you cannot build that again”
kully_badman 3. lis. v 15.08 
perfect, but i wish the ror were unlimited
fredhoover 15. říj. v 14.20 
I am playing a High Elves campaign. The other factions buildings show up but all of their unit recruitment icons are gone.
Deejons 14. říj. v 11.54 
dont work its broken
wnsdud5537 11. říj. v 6.15 
awesome mod!!!! thank you !
Kodi 10. zář. v 10.25 
Don t run with Belakor, you can build the buildings but no recruiting
cpo13527 15. srp. v 14.31 
@Ushabti, thanks, I gave it a look!

On the one hand it does work on it's own and solves the issue with this mod.

On the other hand it seems that the conflict lays with the Radious mod I had installed since it overrides the building requirements and so with Radious installed the extra requirement mod does not work so I'll have to settle for non-radious units for my next campaign.

Though I do seem to recall there being a Radious version of this mod at some point way back, wonder what happened to it?

Anyway, thanks for the help!