RimWorld

RimWorld

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Androids Expanded for RW 1.6
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Mod, 1.4, 1.5, 1.6
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3.330 MB
18.11.2022 klo 1.55
31.8. klo 3.28
9 muutosilmoitusta ( näytä )

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Androids Expanded for RW 1.6

Kuvaus
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1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added
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1.6 Update of androids expanded:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2559677674
Adds new droid types and drones.

-----21/22/2022-----
Fixed normal maps
Removed droid look change desire

-----20/22/2022-----
Fixed texture path
Suositut keskustelut Näytä kaikki (8)
8
1.9. klo 16.13
Droids have missing texture
Ignician
2
20.4.2024 klo 9.02
Gather for birth menu blank possibly due to droids
Δ∞Δ
1
19.4.2024 klo 21.42
Bug Report 17.04.2024 Rimworld V1.5
Leranias
137 kommenttia
Paradox 24.9. klo 3.39 
My Droids are using body textures for humans, and idek how to fix that.
nEs 12.9. klo 17.14 
wardroid don't shoot, they're useless.
What could happen?
Briggs 11.9. klo 14.55 
Ive been having the wasp problem for ages aswell. have been using dev mode to delete them as i find them, but its getting tiresome. Finally decided to look into it and its actually kinda nice to see other people having this problem too. I even tried to downright remove them from the game via cherry picker but the game seems to insist on keeping them in.
ChachiVB 6.9. klo 11.13 
is it safe to add mid save?
hwndk 31.7. klo 12.32 
how do i recharge a crashed drone? i cant give it a battery via surgery or anything. im not even sure if they recharge from food like the description says since i cant get them to eat. the only thing i can think of is to put a solar panel coat on them, take them outside and wait until they are minimally charged so they can take the battery themselves
twobu 30.7. klo 10.43 
This mod seems to be having issues with summoning drone wasps in Odyssey.
Here's the log:
Could not generate a pawn after 70 tries. Last error: Generated dead pawn. Ignoring scenario requirements.
Could not generate a pawn after 100 tries. Last error: Generated dead pawn. Ignoring validator.
Pawn generation error: Generated dead pawn. Too many tries (120), returning null. Generation request: kindDef=Drone_Wasp, context=NonPlayer, faction=Ancient, tile=-1,0, forceGenerateNewPawn=False, allowedDevelopmentalStages=Adult, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=0, fixedChronologicalAge=0, fixedGender=, fixedLastName=, fixedBirthName=
Devilcer 30.7. klo 3.54 
Nop. It seems to be this mod. Everithing works fine excepts for the wasps. Maybe the mod has patched something wrong in them. Its seems to always return a "null" wasp
Devilcer 30.7. klo 3.34 
Same as SUN-Control. Does the drone wasp appear dead? It tries to generate the wasp, but it always appears dead, until the limit of attempts is reached, which causes a lot of delay.

I have tried to reproduce the error in Dev Quicktest. It seems that it has nothing to do with the trap. It is when the drone appears. Testing with mods, I think it could be an incompatibility with another mod.

If I discover anything, I will post it here.
SUN-Control 29.7. klo 4.17 
This mod will cause the drone_wasp to fail to spawn properly.
firedragonmc  [tekijä] 14.7. klo 20.41 
1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added