Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
What could happen?
Here's the log:
Could not generate a pawn after 70 tries. Last error: Generated dead pawn. Ignoring scenario requirements.
Could not generate a pawn after 100 tries. Last error: Generated dead pawn. Ignoring validator.
Pawn generation error: Generated dead pawn. Too many tries (120), returning null. Generation request: kindDef=Drone_Wasp, context=NonPlayer, faction=Ancient, tile=-1,0, forceGenerateNewPawn=False, allowedDevelopmentalStages=Adult, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=0, fixedChronologicalAge=0, fixedGender=, fixedLastName=, fixedBirthName=
I have tried to reproduce the error in Dev Quicktest. It seems that it has nothing to do with the trap. It is when the drone appears. Testing with mods, I think it could be an incompatibility with another mod.
If I discover anything, I will post it here.