武装突袭3

武装突袭3

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Improved Craters
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Data Type: Mod
Mod Type: Mechanics
文件大小
发表于
更新日期
1.119 MB
2022 年 11 月 8 日 上午 11:05
2022 年 11 月 9 日 上午 10:31
2 项改动说明 ( 查看 )

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Improved Craters

描述
Improved Craters

An improvement on the Simple Craters mod, fixing locality issues and adding extra features that weren't possible by keeping the mod server only. Required to run on all clients including server.

Tested in singleplayer and multiplayer.

Known issues
- Some smaller explosions like from rockets from helicopters sometimes don't leave craters.
- Crater decals don't scale.
- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed.

Features
- Craters are created when projectiles explode.
- Safe zone module.
- CBA settings for more customizability.
- Limit amount of decals.

Planned features
- Additional module to create craters in 3den.
- Dynamic decal sizes.
- Remove craters.
- Fix known issues.
- Add option to disable craters when projectile comes from player in an air vehicle.
热门讨论 查看全部(3)
6
2023 年 12 月 19 日 上午 8:49
置顶: Feature requests
Havoc
0
2022 年 11 月 8 日 上午 11:14
置顶: Bug reports
Havoc
0
3 月 24 日 下午 10:18
Depth limitations
JI bl C U 4
101 条留言
gege928 7 月 24 日 上午 2:30 
Hello, I don't see any deformation of the ground. Is this normal or have I missed something?:steamfacepalm:
JI bl C U 4 3 月 20 日 上午 11:50 
And how make more dirt/sand decals after shots?
JI bl C U 4 3 月 20 日 上午 11:50 
Hi, is there any parameters for maximum depth of craters made? Like set limit to 1m maximum
Nyxborne 3 月 1 日 下午 4:55 
Is this not being maintained anymore?
Ubisetter 2 月 26 日 上午 11:37 
Last comment is so fuckin' real.
GG Alien 2024 年 12 月 24 日 下午 4:13 
boi we need this shit why isarma3 the only mil sim game bigdepresssion bohemia fuck you make real scenarios all i do is spend countless hours making bullshit that is only fun 10 percent ofthe time but i still love this game
老衲不杀生 2024 年 11 月 13 日 上午 7:05 
I don't know if you have noticed an issue, the shells are local to all players, and multiplayer mode may cause the "Explode" event to be triggered multiple times at the same time


My related solutions:

addMissionEventHandler ["ProjectileCreated", {
params ["_pro"];
_pro addEventHandler ["Explode", {
params ["_pro","_pos","_vel"];
_instigator = getShotParents _pro #1;
if (local _instigator || {isNull _instigator && {local _pro}}) then {
...........
Jerry_Lee 2024 年 10 月 6 日 上午 10:00 
Its working again?!!!!!
[EC] HAWK 2024 年 8 月 2 日 上午 12:56 
For this functionality try use AMS mod it works on sp an mp without problems
_mickey_ 2024 年 1 月 29 日 下午 1:06 
@Havoc I really hope that your mod is not dead, as they say in the comments below.