武装突袭3

武装突袭3

Improved Craters
101 条留言
gege928 7 月 24 日 上午 2:30 
Hello, I don't see any deformation of the ground. Is this normal or have I missed something?:steamfacepalm:
JI bl C U 4 3 月 20 日 上午 11:50 
And how make more dirt/sand decals after shots?
JI bl C U 4 3 月 20 日 上午 11:50 
Hi, is there any parameters for maximum depth of craters made? Like set limit to 1m maximum
Nyxborne 3 月 1 日 下午 4:55 
Is this not being maintained anymore?
Ubisetter 2 月 26 日 上午 11:37 
Last comment is so fuckin' real.
GG Alien 2024 年 12 月 24 日 下午 4:13 
boi we need this shit why isarma3 the only mil sim game bigdepresssion bohemia fuck you make real scenarios all i do is spend countless hours making bullshit that is only fun 10 percent ofthe time but i still love this game
老衲不杀生 2024 年 11 月 13 日 上午 7:05 
I don't know if you have noticed an issue, the shells are local to all players, and multiplayer mode may cause the "Explode" event to be triggered multiple times at the same time


My related solutions:

addMissionEventHandler ["ProjectileCreated", {
params ["_pro"];
_pro addEventHandler ["Explode", {
params ["_pro","_pos","_vel"];
_instigator = getShotParents _pro #1;
if (local _instigator || {isNull _instigator && {local _pro}}) then {
...........
Jerry_Lee 2024 年 10 月 6 日 上午 10:00 
Its working again?!!!!!
[EC] HAWK 2024 年 8 月 2 日 上午 12:56 
For this functionality try use AMS mod it works on sp an mp without problems
_mickey_ 2024 年 1 月 29 日 下午 1:06 
@Havoc I really hope that your mod is not dead, as they say in the comments below.
_mickey_ 2024 年 1 月 29 日 下午 1:04 
@Havoc hi!

Do you have the ability to replace the texture for all small explosions? The fact is that if player will activate the texture for small explosions in mod settings, then it will have a larger size than the texture for large explosions! This looks weird.

For example, if you compare RPG Launcher (HE-Shell) and RPG Launcher (AT-Shell), then HE-Shell corresponds to the big explosion, and AT-Shell corresponds to the small explosion, but when comparing textures AT-Shell (small explosion) texture there will always be more in his radius.

In addition, the texture color of a small explosion is always light brown, and the texture color of a large explosion alwais is black.This looks again weird. Could you make all the explosion decals black?
nerexis | nmilsim.wordpress.com 2024 年 1 月 21 日 上午 8:04 
BUG: This mod will create "#crater" class object even for small arms ammunition. To check shot into ground and check output of: ( player nearObjects 500 ) apply { typeof _x; };
BIG GUY 2023 年 11 月 9 日 下午 5:00 
what is the crater decal called?
Adam Lee Baker 2023 年 10 月 25 日 上午 10:37 
will this mod be revived?
Ace 2023 年 10 月 20 日 上午 6:36 
Game stutters every time a crater is made. I ended up having to remove this because artillery bombardments causes the game to lock up for a split second every time an explosion hits.

A few mortars is one thing but start firing an MLRS and the game will lag out.
SuqFuqMaNeets 2023 年 7 月 30 日 下午 11:55 
mod is dead, sad to see it had potential
nerexis | nmilsim.wordpress.com 2023 年 7 月 21 日 上午 8:06 
Please create a global CBA event or something like that so we can capture the event and perform some coding on it.
Lezard The Only One 2023 年 4 月 25 日 下午 4:28 
it dont
bjorn 2023 年 4 月 25 日 下午 4:28 
im gonna guess that it justs adds a area where craters wont appear
Lezard The Only One 2023 年 4 月 22 日 下午 1:00 
What does Safe Zone do ?
Yato_ZA 2023 年 2 月 27 日 上午 11:37 
@Havoc - Hello sir, we've been using this mod on our dedicated server for several weeks now and can't get any craters to form outside of slamming AI helicopters into the ground.

We primarily use RHS Strike Packages to simulate Mortar or Howitzer barrages, AI helicopters armed with Hellfires and large caliber HE rounds have no effect.

Unsure on how to "replicate the issue" as the mod seems to have no effect at all.

Could be possible that the CBA settings aren't set correctly but we (my command team and myself) have no idea as we've not fiddled with the default settings in anyway.

Thanks
2High2Cry 2023 年 2 月 24 日 下午 11:03 
Great
nerexis | nmilsim.wordpress.com 2023 年 2 月 12 日 上午 6:00 
BUG: We have tested it hard, and "Allow ground textures" option when enabled is causing a massive lag and desync in multiplayer gameplay. To reproduce it enable it and use Mi-24 with auto cannon to fire multiple rounds into the ground.
ₘᵢₖₐ 2023 年 2 月 9 日 上午 11:46 
Is there a possibility of adding vanilla crater-objects to the spawned debries?
Piontkovsky 2023 年 2 月 1 日 上午 2:28 
Атататататтатаа
soupream 2023 年 1 月 31 日 上午 11:37 
@pjv are you using Bloodlust or similar? I've been playing antistasi with friends and whenever a vic cooked off, or there was a lot of instances where AI would take the damage effect the game would lag horribly
Havoc  [作者] 2023 年 1 月 28 日 下午 1:12 
@Hawkins, just ran a mission with 15+ players on a dedicated server and could not replicate the issue.
Max200012 2023 年 1 月 28 日 上午 2:38 
same here
pjv 2023 年 1 月 24 日 上午 8:45 
Is anyone else having massive lags when firing rockets from a helicopter? I drop down to 2 fps sometimes, i am trying to figure out if it's this mod or another one like Blastcore maybe
WorstPlayerYou'veEverSeen 2023 年 1 月 22 日 上午 4:19 
BM21 from RHS makes too deep craters. Need a fix I guess.
1999NissanMicra 2023 年 1 月 20 日 上午 8:01 
recommended however suggest not using it on roads cause might make logistics suffer
Hawkins 2023 年 1 月 17 日 下午 1:21 
Here's an example of the type of thing we're seeing after a single munition:

https://media.discordapp.net/attachments/1061064186702090270/1061477122478182492/20230107210524_1.jpg
Hawkins 2023 年 1 月 17 日 下午 1:20 
@Morbo doesn't seem to be. In the same environment with very few players, that same situation doesn't happen. If it were shrapnel, I'd expect that to be consistent.

We tested it on one of our servers with just a couple people, with no issues. Then came our weekly operation with ~66 people and it introduced a ton of lag whenever it made a set of craters.

Went back and tested it alone afterwards and couldn't get it to happen. Only known variable is the player count.
WhiteWolf 2023 年 1 月 17 日 下午 12:43 
No worries, I think it might possibly be a mod conflict, I was calling in artillery using simplex support systems.
Morbo513 2023 年 1 月 17 日 下午 12:05 
@Hawkins Might this be due to ACE Shrapnel?
Havoc  [作者] 2023 年 1 月 17 日 上午 11:47 
@Hawkins I just tested it with an extra player on a dedicated server and I could not reproduce it. I'll be checking to see if I can reproduce it in a couple weeks with a larger player count so I'll get back to you.
Hawkins 2023 年 1 月 17 日 上午 11:36 
@Havoc - Thanks! We've removed this from our modpack right now. We tested with 65 players, and dropped default mortars. Each mortar made the equivalent of 65 "impacts" with this - sometimes all in the same place (making super super deep craters) and sometimes in a tight scatter around the actual impact point.
Havoc  [作者] 2023 年 1 月 17 日 上午 8:07 
@Hawkins, I'll see if I can reproduce it and fix if needed.
WhiteWolf 2023 年 1 月 16 日 上午 4:46 
Is anyone else getting the issue of the craters appearing in the wrong place on dedicated server?
Gavinda Jai~Jai 2023 年 1 月 14 日 上午 4:19 
@Matt ive had no issues with simple craters on my dedi .. have u tried that one ?
Hawkins 2023 年 1 月 12 日 下午 1:02 
Did further testing of this. It's superb in single-player, but does not work properly on a dedicated server. Seems to do the crater differently for every single player (If you have 60 players on the server, one mortar = up to 60 craters)
Havoc  [作者] 2023 年 1 月 12 日 上午 11:21 
@LordBlueBaron22, Not at the moment, I'll probably pick it up again in the future.
@Warhamer Actual, It can happen with any aircraft.
LordBlueBaron22 2023 年 1 月 11 日 下午 6:18 
Are you still working on this Havoc
Cav 2023 年 1 月 11 日 下午 3:48 
Question does this happen (- Aircraft come to a dead stop when they happen to fly over the area where the terrain is being deformed)
with Ai aircraft, player controller, or both? Ty in advance for any response
Hawkins 2023 年 1 月 8 日 下午 12:53 
My unit has been having this cause multiple craters, particularly when using weapons from FIR AWS. One normal GBU32 can make ~10 overlapping craters. Is there a way to prevent this?

Is this due to the munition type, or is this due to the large player count on the server + script running for each player?
Spaceman 2023 年 1 月 7 日 上午 11:23 
@FMBRITG[S.A.D.T.]Lil ta rd jimme No you do not. Im using it on a server right now with no issues
FMBRITG SADT Lil tard jimme 2023 年 1 月 2 日 上午 11:49 
do I need both simple craters and improved craters? Because IC does not work on my dedicated server but it works on solo missions and my own testing
_mickey_ 2022 年 12 月 27 日 上午 4:01 
@Havoc Thank you so much!!!
Havoc  [作者] 2022 年 12 月 27 日 上午 3:54 
@_mickey_ Try disabling it. And as to disabling craters when player is in an air vehicle, I'll add it to the list of planned features.
_mickey_ 2022 年 12 月 27 日 上午 2:25 
@Havoc

1) I have enabled this checkbox, but it did not help to avoid problems. Please explain how "Adjust objects" works What exactly the player should adjust?

2) tell please - you don't have the ability to create new checkbox - "disable craters when the player is in an air vehicle"? In fact, craters are not super needed, if the player flies. This will not be visible from a great height. It will just creates problems for air gameplay.