Cities: Skylines

Cities: Skylines

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Vehicle Selector 1.4.5
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505.959 KB
31.10.2022 klo 16.39
3.12. klo 21.19
20 muutosilmoitusta ( näytä )

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Vehicle Selector 1.4.5

Kuvaus


Select which vehicles can spawn from any building

Adds a Vehicle Selector button to the building info panel for supported buildings.

Press the button to open the mod's vehicle selection panel, which enables you to choose which vehicles will spawn from that building. More than one vehicle can be selected, in which case the spawning vehicle will be chosen randomly from the selected vehicles.

This replaces and overrides the game's in-built (and limited) vehicle selection mechanism; the game vehicle selection menu will be hidden when this mod is active.

Buildings with more than one transfer type can have a different vehicle selection for each transfer. For example, post offices can have different vehicles selected for local mail delivery, transfers of sorted mail to other post offices, and transfers of unsorted mail to sorting facilities.

Cities By DIana has created a short video overview.

Supported buildings include:
  • Emergency services: police, fire, ambulance, disaster (includes support for both road vehicles and helicopters).
  • Other city services: garbage collection, deathcare, and prisons (including support for the Prison Helicopter mod).
  • Maintenance services: roads, parks, snow clearing.
  • Taxis
  • Postal services: both local mail collection and delivery, and bulk mail transfer.
  • Industrial buildings: zoned industry (specialized and generic) and Industries DLC buildings are both supported.
  • Warehouses (from the Industries DLC) - including support for the Fish Warehousing mod.
  • Fishing: not just fish transport, but fishing boats are also selectable.
  • Intercity passenger trains: choose which passenger trains use which intercity stations.
  • Cargo trains: choose which cargo trains can spawn from which terminals.
  • Aircraft: Cargo aircraft and passenger (vanilla/Industries DLC/Airports DLC).
  • Ships: Cargo and passenger harbors.
  • Intercity buses
  • Cable cars
  • Light aircraft (aviation club)
  • Evacuation buses (shelters)
  • Bank vans
  • Barges (using the Barges mod)

Doesn't change vehicles on public transport lines; use the game's transport line manager (or a public transport management mod) to do that.

Selecting Barges (from the Barges mod partial fix) aren't yet supported; support will be added in a future update.

Copying settings
Copy-and-paste functionality is included to easily transfer settings between buildings, including functions to copy the selected building's settings to all others of the same kind (either across the entire map, or just in the same district and/or park area).

NOTE: buildings "of the same kind" is a loose match - it does NOT mean only buildings that are exactly the same as the selected one, but any building with compatible settings (e.g. all police stations, regardless of if they're the basic Police Headquarters or Police Headquarters, or all farm fields producing the same crop, regardless of size or appearance).



Conflicting Mods



Obviously, will conflict with any other vehicle-selecting mod (other than public transport mods) - this includes:
  • Service Vehicle Selector 2
  • Vehicle Master Control
  • No Big Truck conflict resolved (but No Big Truck will be mostly non-functional: see below)

Does NOT conflict with Transfer Controller or Advanced Vehicle Options (see below).

Using with the Transfer Controller mod
This mod replaces (and extends!) the vehicle selection formerly in the Transfer Controller mod.

If this mod is active, the Transfer Controller mod will deactivate its own vehicle selection functionality (Transfer Controller's vehicle selection will be completely removed in a future update).

If the save has not previously been used with Vehicle Selector, this mod will read and import any existing Transfer Controller vehicle settings.

Using with the Advanced Vehicle Options mod
If you've disabled a vehicle from spawning with AVO, you can still make it spawn for selected buildings using this mod - this mod's per-building setting will override any global AVO restriction.

You can use this (disable a vehicle in AVO but then add that vehicle to selected buildings in this mod) to ensure that certain vehicles will ONLY spawn from specific buildings, and not anywhere else (e.g. cargo vehicles with specific branding, or specialist emergency vehicles).

Using with Transport Lines Manager
When Transport Lines Manager (TLM) is active, this mod's intercity passenger vehicle selection (trains/buses/ships/aircraft) will be disabled; TLM's settings for these will take priority.

Using with No Big Truck
When this mod is active, No Big Truck won't have any effect except for trucks coming in from outside connections. Integration options for future updates are being explored.



[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves vehicle selections in the savefile, but doesn't alter any savefile structure, and can be safely removed at any time.

Thanks to aries for providing screenshots of his vehicles i could use for the logo.


Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
Suositut keskustelut Näytä kaikki (2)
1
23.12.2022 klo 22.25
Issue: Garbage Trucks vs Waste Transfer Trucks
VNDK8R
0
25.12.2022 klo 21.21
Minor Bug: "Delivery Truck" selectable from Unique Factories.
Mr. Someguy
462 kommenttia
algernon  [tekijä] 20 tuntia sitten 
@Snorrelli Fire2 is a game transfer type and is already supported by this mod for fire helicopters. Can you reproduce that issue in a new test save with only this mod, Harmony, Loading Screen Mod Revisited active?
Snorrelli 21 tuntia sitten 
Dare I mention that the issue exists for fire helicopters too (fire2)?:steamfacepalm: I can confirm it is NOT a problem for medical helis but not sure about disaster.
algernon  [tekijä] 3.12. klo 21.26 
Updated to 1.4.5 :
- Add support for TM:CE custom police helicopter transfer type
algernon  [tekijä] 3.12. klo 15.11 
@Snorrelli Hmm, yes, it appears you're right - Crime2 isn't a game transfer type, but is a custom type added by TM:CE. I'll see what I can do.
Snorrelli 3.12. klo 11.05 
Maybe identified a minor conflict with TM:CE 3.1.12. I think this mod doesn't recognize "crime2," which triggers police helicopters. As a result, buildings spawn all available models instead of the one selected with Vehicle Selector.
sam 29.11. klo 18.04 
But I can't stop them from doing it!
sam 29.11. klo 18.03 
Ahh thanks for confirming. If there was ever a wishlist for additional features, I would love to be able to micromanage my ports and cargo stations. Irritating seeing my port docks send stuff between them for tiny distances that no one in real life would ever use a boat to move stuff for.
algernon  [tekijä] 17.11. klo 20.16 
@sam Ah, those ones (sorry, I thought you were referring to regular cargo warehouses). Yes, you're correct - they have their own separate mechanism, and aren't currently supported by this mod.
sam 17.11. klo 8.21 
So I'm looking at the in-game cargo harbour that also has a rail line. The mod works great in that I can pick what boats and trains come in and out, but there isn't an option to control what trucks spawn when cargo arrives. It also seems to ignore global settings (still see tractors roll out of there occasionally when they're banned). Would be lovely to be able to set things so that only trucks that spawn out of the hub are container trucks, but it doesn't seem to be an option. Seems to be the same for the other transport hubs. Can control what delivers the goods (train, plane), but not what trucks then carry the goods out of there. I'm guessing that there is something different about how the game chooses what spawns to deliver goods that are being transported versus goods/materials that are being produced.
algernon  [tekijä] 17.11. klo 1.57 
@sam Cargo vehicles are supported. What specifically (in game terms) do you mean by "cargo hub"?