Victoria 3

Victoria 3

65 ratings
Civil Aviation and Airfields
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
22.403 MB
Oct 28, 2022 @ 11:57pm
1 Change Note ( view )

Subscribe to download
Civil Aviation and Airfields

Description
Have you ever wondered why Victoria games have historically lacked civil aviation? Have you ever wanted something that could usefully sustain the demand for your aircraft industries outside of wartime? Wonder no more; Airfields are here!

This mod adds airports/airfields to the game. Requires researching aeroplanes military tech to build. Typically they are available and viable to be built ~1915ish, which is around the time the first commercial airfields began appearing according to wikipedia.

Airfields are infrastructure buildings that consume a variety of goods (aeroplanes and oil, namely) and produce a new mod-created luxury good, Flights. Flights can be used to meet the free movement needs of pops with a wealth level over 15 and there is an extremely high (3.0) chance of a cultural obsession with flights.

Flights are like transportation (basically transportation : flights as furniture : luxury furniture), but costlier, and wealthier pops tend to desire the novelty of flight over other forms of transportation, hence why they are luxury goods with a high chance of cultural obsession.

There are a variety of production methods for airfields, from private charters to international layovers. They require increasingly complex supply chains to support and they produce Flights more efficiently as they scale. Airfields with high-end production methods also produce migration attraction to the states where they are built due to the large influx of air travel to and from the region either domestic or international.

Secondary production method for Airfields is cargo. No Cargo, Air Mail, and Air Freight are the three options. Air Freight offsets a small amount the infrastructure cost of airports and produces a small amount of transportation and consumes wood for crates and Air Mail increases state bureacratic throughput slightly and consumes paper.

Bear with me on the balancing, I am still working on it. Also FYI it is supposed to be hard to make airfields profitable, this is meant to be a challenge (the airline industry on average has never in history been profitable and this is meant to reflect that). Government run or privately owned airports are probably easier to make work, and it's up to you to decide if they are worth building for the migration attraction the higher-level production methods create.

I've created custom art assets in GIMP (files included in the download for anyone who wants to see how I did it). The airfields image i rendered in blender with various 3d models from sketchfab and other sites and did some overlay texturing in GIMP to put some nice greebles on it. Tried to get as close to the vanilla art style as possible using transportation and railroads as visual and code reference but lmk if you can tell. Feel free to remix and use this as a template for making more mods, please credit if you do.