边缘世界 RimWorld

边缘世界 RimWorld

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Reuse Pods v1.5
   
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Mod, 1.2, 1.3, 1.4, 1.5
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3.607 MB
2022 年 10 月 25 日 下午 3:30
2024 年 4 月 10 日 下午 5:05
3 项改动说明 ( 查看 )

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Reuse Pods v1.5

描述
Reuse Pods is a simple mod that adds the Pod Funnel, a spacer-tech building that soft-lands inbound pods on nearby pod launchers - thus enabling their reuse.

Description:
This mod enabled you to catch incoming drop pods that you send (so not by allies or enemies) to be caught by a launcher in a 20-square radius of the pod funnel, so the pods can be reused as long as they're send to a place with a funnel.

The pod funnel costs 50 plasteel, 10 uranium and 2 advanced components to build, and does not require power to function.

It works with Electric Pod Launchers and the Vanilla Expanded Gas Launchers. This is included in VFE: Power on pre-1.3. It is in the new VHGE submod since 1.4.

This version has been updated to support Rimworld v1.4, and has been confirmed to be working on Rimworld 1.4 with Biotech, VHGE mod, and the Electric Pod Launchers mod.

Changes:
- KarateMaccie: Updated to Rimworld 1.4.
- KarateMaccie: Updated VFE: Power support to use the new 1.4+ VHGE submod.


Links:
Original Workshop Listing.
My GitHub Fork[github.com]

Original author: SomewhereOutInSpace

Original License: MIT License

MIT License

Copyright (c) 2021 SomewhereOutInSpace

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
热门讨论 查看全部(1)
2
2024 年 12 月 29 日 上午 3:18
置顶: Mod Compatibility Request Thread
Merel
16 条留言
HighFlyer96 22 小时以前 
It's quite a niche as many players don't use pods to begin with. But as a megalomaniac with dozens of pawns, a farm colony and two more to come, I use them fairly frequently :D

Either way, thanks for your effort. But honestly, take your time. I don't want to claim your free time for an update.
Merel  [作者] 22 小时以前 
It isn't 1.6 compatible at this time. I haven't really had the time to update this one yet, also due to low amount of users. Might find time for it in the next week, week and a half.
HighFlyer96 10 月 28 日 上午 1:09 
Also makes it unable to open debug action menu and other dev menus in 1.6.
HighFlyer96 10 月 22 日 上午 11:16 
Sadly not functional in 1.6. At least not with all the mods I have. If it works with someone else in 1.6, please tell.
Spinecone 7 月 23 日 下午 2:37 
Sorry to trouble you, but does this work on 1.6 with Odyssey?
Flabby AP 6 月 23 日 下午 2:25 
I take it that this mod doesn't allow you to reuse pods from orbital trading?
Merel  [作者] 2024 年 4 月 10 日 下午 5:06 
Updated to Rimworld 1.5. No further changes to the mod.

Added "Mod Compatibility Request Thread" to request compatbility with non-vanilla pod launcher mods.
Merel  [作者] 2024 年 3 月 24 日 下午 2:32 
@Freebird That completely depends on if the mod uses the vanilla events for an arriving pod. It's been while since I looked into the code, but I do remember that some other mods required compatibility to be explicitly added.
Freebird 2024 年 3 月 6 日 下午 5:44 
Hey, is this not yet compatible with remote vehicles, if it ever will be?

For some reason, my pods won't catch.
Paizuri-Chan 2024 年 1 月 20 日 上午 11:54 
That stuff really even works? I mean, after i launch a pod i NEVER see it comin back.

It doesn't catch factions pods neither... As said in desc.

Quite confusing with this.

Of course i craft the funnel pod, but being with or without launchers in radius, nothin happends.