边缘世界 RimWorld

边缘世界 RimWorld

Reuse Pods v1.5
16 条留言
HighFlyer96 10 月 29 日 下午 3:27 
It's quite a niche as many players don't use pods to begin with. But as a megalomaniac with dozens of pawns, a farm colony and two more to come, I use them fairly frequently :D

Either way, thanks for your effort. But honestly, take your time. I don't want to claim your free time for an update.
Merel  [作者] 10 月 29 日 下午 3:12 
It isn't 1.6 compatible at this time. I haven't really had the time to update this one yet, also due to low amount of users. Might find time for it in the next week, week and a half.
HighFlyer96 10 月 28 日 上午 1:09 
Also makes it unable to open debug action menu and other dev menus in 1.6.
HighFlyer96 10 月 22 日 上午 11:16 
Sadly not functional in 1.6. At least not with all the mods I have. If it works with someone else in 1.6, please tell.
Spinecone 7 月 23 日 下午 2:37 
Sorry to trouble you, but does this work on 1.6 with Odyssey?
Flabby AP 6 月 23 日 下午 2:25 
I take it that this mod doesn't allow you to reuse pods from orbital trading?
Merel  [作者] 2024 年 4 月 10 日 下午 5:06 
Updated to Rimworld 1.5. No further changes to the mod.

Added "Mod Compatibility Request Thread" to request compatbility with non-vanilla pod launcher mods.
Merel  [作者] 2024 年 3 月 24 日 下午 2:32 
@Freebird That completely depends on if the mod uses the vanilla events for an arriving pod. It's been while since I looked into the code, but I do remember that some other mods required compatibility to be explicitly added.
Freebird 2024 年 3 月 6 日 下午 5:44 
Hey, is this not yet compatible with remote vehicles, if it ever will be?

For some reason, my pods won't catch.
Paizuri-Chan 2024 年 1 月 20 日 上午 11:54 
That stuff really even works? I mean, after i launch a pod i NEVER see it comin back.

It doesn't catch factions pods neither... As said in desc.

Quite confusing with this.

Of course i craft the funnel pod, but being with or without launchers in radius, nothin happends.
adamok5002 2023 年 10 月 19 日 下午 8:31 
brilliant mod, wondering if there are plans for compatibility with the Advanced Transport Pods mod? regardless grateful for you maintaining it
Luminous 2023 年 9 月 8 日 上午 4:05 
YES FLIP CARAVANS ALL MY BOYS BE RE-USING VOID PODS
Merel  [作者] 2023 年 3 月 18 日 下午 2:03 
@A talking parrot I (or someone else) would need to test that. What it mainly does is look at the event for the drop-pod and make it spawn as a building again.
//SlipperyPete:. 2023 年 3 月 18 日 上午 11:08 
Does this work with Rimnauts 2? (it adds 3 larger transport pods for specific usage, and adds a magnetic field roof type that is supposed to seal vacuum but also allow the pods to pass through)
ManicMillennial 2022 年 10 月 30 日 上午 11:50 
oh I think I get it now, thanks a bunch for all you do. Your work will always be appreciated :)
ManicMillennial 2022 年 10 月 30 日 上午 11:41 
love this mod! How do you build the funnel after research has been done?