RimWorld

RimWorld

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Primitive Core
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Mod, 1.4, 1.5
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21 okt, 2022 @ 0:01
15 jan @ 12:41
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Primitive Core

I 1 samling av velcroboy333
Velcroboy's Mods
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Note:
This mod is only necessary for Rimworld 1.4+. If you are on 1.3 or lower, you can safely ignore the requirement. I apologize if the red line bothers you, but I have yet to find a way to version-specify requirements.


Adds flint for the basis of the Primitive mod series.

This will serve as the Core mod of the series so that users may have more freedom choosing which modules they wish to use.
  • Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don't like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.

  • Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.


This mod can be used alone. It will add the flint resource and all that that entails.

However, it is recommended to use this mod with some combination of the following mods.

Other mods in the Primitive Series:
(These do not require the Core mod)
For Vanilla Factions Expanded - Tribals see: VFE Tribals - Mod Patches



[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
For art commissions by Hydromancerx see: Patreon [www.patreon.com]
64 kommentarer
Ivan_Karamazov 30 sep @ 15:34 
Great mod, looking forward to 1.6!
Annabellee 13 aug @ 11:40 
any update on 1.6 for the mod set?
ANONYMOU$TACH 10 aug @ 17:36 
it looks like the mod is working on 1.6
Balthazad 9 aug @ 15:38 
1.6 plz =)
Bananabob 29 jul @ 17:01 
any chance for a general ETA on when the primitive series will be brought to 1.6?
velcroboy333  [skapare] 4 jul @ 14:31 
It's just a failed patch. It's relatively harmless move been aware of it for a while. It will be fixed soon when I get around to the 1.6 update
gunns22 4 jul @ 13:59 
@velcroboy333
LOG! https://gist.github.com/HugsLibRecordKeeper/7a5c6ab83efefc67aa1a588f0568d85c

Some kind of incompatibility with Medieval Overhaul. I didn't test it, as I was trying to narrow down the source of a caravan-related bug with my new Fantasy modpack, and I've just been shotgunning every red error I can find.
tanyfilina 25 jun @ 0:08 
Does this mod series work on 1.6 as is?
SFH 25 maj @ 0:45 
CE compatible?
Deankiller Turnupseed 16 maj @ 20:42 
take your time