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Cheers.
I'm not saying you shouldn't use this mod but just wanted to mention it in case you wanted the extra challenge.
Love the mods but yeah, Makes things a bit ridiculous, especially when you have an ideology receipt that keeps you from mining large amounts of stone, and you can't even make wooden weapons because they require huge amounts of stone chunks.
I appreciate the attempt at realism, but I figure that --at least for my game-- in a world where you can mine steel straight out of the ground as-is, there's no real argument against flint nodules being found in rocks such as slate which are metamorphic rocks formed from the same type of sedimentary stones in which flint is found on our planet ¯\_(ツ)_/¯
Thank you for continuing your hard work. I adore your mods for my tribal games (which are almost all of my games)
Otherwise, it is recommended to start on a tile with Limestone or accept the challenge of having a scarce resource. (Note: Obsidian and Chalk from Extra Stone have been patched to give Flint as well for accuracy.)
This mod was made as a sort of compromise between our vision of accuracy and those that don't care about that. You should actually get 4* flint if you have a high skilled pawn at a table (Spots reduce efficiency)
And then Greatbows require 35 Flint! Not steel, not iron, not metal, FLINT! And so much that it'd need a total of 36 chunks to make!