Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Additional Customs Buildings
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Buildings (by category): Passenger station, Cargo station, Depot
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66.677 MB
19. okt. 2022 kl. 14:16
12. jan. kl. 15:53
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Additional Customs Buildings

Beskrivelse
A set of buildings suitable for placing on the border to act as specialist Customs Houses, each with limited functionality to replace or add to the vanilla Customs Houses, which supply everything.

1. Rail Depot. Allows you to buy rail vehicles at the border. Road vehicles can also be purchased, but will need road connection.

2. Road Depot. Allows you to buy road vehicles at the border. Rail vehicles can also be purchased, but will not be able to leave the depot unless they are transported on trucks. Make sure the rail connection is facing the right direction when placing this building.

3. Water Station. The game suggests that you can sell sewage in this building, but sewage trucks cannot be sent to it, because it has no sewage pipe connections. Medium sized, space for two water trucks.

4. Sewage Station. The game suggests that you can buy water in this building, but water trucks cannot be sent to it, because it has no water pipe connections. Medium sized, space for two sewage trucks.

5. Bus Station. Allows you to pick-up tourists and foreign workers. No goods can be bought or sold here, but the game would allow you to purchase road vehicles here. Medium sized bus station which allows 500 passengers, but the game will never provide that number of tourists or foreign workers.

6. Rail Platform. Alow you to pick-up tourists and foreign workers. No goods can be bought or sold here, but the game would allow you to purchase rail vehicles here. Medium sized station which allows 1000 passengers, but the game will never provide that number of tourists or foreign workers.

7. Rail Cargo. This allows you to buy/sell all goods by train. Trains can be purchased here, though you might prefer to use a Rail Depot for that. New version Jan 2025 allows waste to be dropped-off.

8. Road Cargo. This allows you to buy/sell any goods that can be carried in a covered or open truck (food, crops, steel etc.), so no liquid goods such as fuel, nor gravel and other other aggregates. This has a simple appearance (no buildings just the parking spaces), but can be supplemented with other buildings connected by factory connections to look better. There are six parking spaces and two road connections. Road vehicles or disassembled rail vehicles could be bought here, but you may prefer to use the Road Depot for that.

The idea for the mod came from the need to just be able to supply new trains and/or road vehicles from a Customs House building that don't block normal import/export. Inspired by the mod you can get for a specialist Customs House just to buy/sell oil/bitumin/fuel (now incorporated into vanilla gameplay). None of the 3D models/textures are my work, they are copied from other mods or vanilla buildings and made into Customs Houses that can only be placed on the border.

NOTE: The game does not allow any of these buildings to be placed on the map in standard game-play. You cannot build on or outside of the borders, and all of these buildings MUST be placed on the border. They can be placed only when designing a new map in the terrain editor. Or on an existing map you need to:
1. Enter Cheat Mode by holding C-H-E keys at the same time. You will see a message pop-up that Cheat mode is activated.
2. There will then be some extra options on the Settings menu, select General cheat/debug functions.
3. Then enable Landscape editor mode.
4. A new button on the menu at the bottom CIV.
5. The Customs House buildings are then available from that menu.

There is no need to connect the water to pipes running on the other side of the border, or for any of the buildings to be connected to road/rail on the other side of the border. This can be done just for appearances. But instead of running a rail connection from the end of the map into the Rail Depot for example, you could place warehouses etc. on the other side of the border to simulate the loading of your trains. In Landscape Editor you can place any building outside of the border, not just Customs Houses, though none would have any gameplay function. A combination of the generic Customs Houses and my specialist buildings could give you much better style when creating or modifying your own map. You could design a very efficent border crossing area, involving multiple buildings on the border, or just outside the border to give the impression of a fully functional trade hub. It is possible to remove the generic Customs Houses completely if you wanted.

New version Dec/Jan 2024. Fixed some issues with the night time materials on the road depot and the sewage loading. And added:
- Waste Transfer (road)
- Asphalt loading
- Cement loading
I changed the existing two track rail cargo station to use one of the latest vanilla models/material in the game and gave it the ability to drop-off waste from trains (you could already pick-up waste). And added a four track version. It looks like I added in Aggregate Loading and Aggregate Unloading at some time in the past, but didn't update the description.
22 kommentarer
franklin1k 9. mar. kl. 9:52 
When a custom house on the border to be built, no new trucks appear from any custom house!
1) C + h + e
2) check landscape
3) place large custom house
4) uncheck landscape
5) C + h + e

what am I doing wrong?
potski  [ophavsmand] 14. feb. kl. 12:58 
Yes, this 100% works, just search for "Customs" on the Mod Menu and you see them and can place them on the border. I wonder if the devs changed this, because you can now research to get extra electricity connections on the border and an oil pipeline there, and people need to be able to place them without going into Landscape Editor. If you are trying to build a border post area, and can't place them exactly where you want, just move the border. You can always move it back afterwards, once constructed the building functions as a Customs even though it might be near to, but not exactly on, the border.
Lazy Invincible General 14. feb. kl. 10:25 
honestly I've just been messing with the file to try and make them a bit easier to place while keeping the $BORDER_BUILDING since I'm pretty sure without it, it will only be a soviet customs, but I havn't tried placing them in a nato border yet
potski  [ophavsmand] 14. feb. kl. 10:19 
Yes, that tag is what forces them to be placed on the border. It is possible to have Customs buildings within your republic. There is one which is a harbour, with the idea that foreign ships would deliver within the borders. Everything else I think would be a cheat. But interesting you can find them in the Mod menu and then somehow manage to build them on the border, if you are careful. I'll try that :)
Lazy Invincible General 8. feb. kl. 21:46 
Apparently remove $BORDER_BUILDING also works I guess
Lazy Invincible General 8. feb. kl. 17:53 
Though I do wonder, would the game throw a fit if a aggregate version of the oil pipeline was made or if it would actually allow it as a valid building
Lazy Invincible General 8. feb. kl. 17:52 
so in theory if you moved all the access points to one side, or removed the extra access points that would in past the border, these would be a lot easier to place during normal gameplay
Lazy Invincible General 8. feb. kl. 17:50 
can I mention that the game does allow these to be placed in normal game-play if you go through the tab on the left side of the screen with a building as a picture and the words MOD, then select customs in the building types.


That said its really finicky because of all the access points making it difficult to actually place them because the building most be place on the border, BUT, with all access points within the republic
Vimes 13. jan. kl. 0:23 
Thanks for this update. Are these buildings permanent and would not burn down or collapse due to lack of maintenance.?

Noting in the comments about the possibility of fire being an issue.
potski  [ophavsmand] 12. jan. kl. 16:03 
@PLDO001 I published a new version which now properly handles waste in the rail cargo buildings.