Total War: WARHAMMER III

Total War: WARHAMMER III

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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
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3 OCT 2022 a las 9:34 a. m.
9 DIC a las 5:29 a. m.
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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves

En 1 colección creada por Dirty Dan
Dirty Dan's Mod Collection
16 artículos
Descripción
Updated for 7.0

Adds a Unit upgrade system similar to the Greenskin scrap upgrades to the High Elf factions. They cost a new resource called Splendour which is gained by having exceptional leaders under your command, constructing court buildings and holding special important landmarks.

Splendour is capped at 25 at the start of the game and the cap gets increased by settlement buildings. Special Settlements like Lothern, Gaean Vale and Tor Yvresse increase the cap more than normal major settlements do. Increasing the cap is needed to gain access to the more expensive upgrades.

The upgrades are non-exclusive and are mostly related to being masterwork equipment for the respective unit.


Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

Lizardmen

Kislev

Grand Cathay

Dark Elves


Submods
Submod Compilation (by Apex)

GLF Units (by FullAutoAttack)

Radious (by FullAutoAttack)

SFO Grimhammer (by FullAutoAttack)

SFO (by Barney)

T4 Minor Settlements (by Bischop)

T4 and T5 Minor Settlements (by Bischop)

Mixu's Legendary Lords (by Lycia Pintella)

Alshua's Ellyrion (by FullAutoAttack)

Splendour gain for Alshua's Ellyrion (by Lycia Pintella)

The Ten Kingdoms (by Lycia Pintella)

Splendour gain for Cataph's High Elf Sea Patrol (by Lycia Pintella)

Splendour gain for the Princess and the Loremaster (by Lycia Pintella)

Splendour gain for Seralin Autumnwind (by Lycia Pintella)

Submod for Cataph's High Elf Sea Patrol (by The Mountain King)


Translations
Polish (by wojtekb)

Simplified Chinese (by 玛奇玛)


FAQ
Q: Why won't the scrap upgrade window open when clicking on the unit cards?
A: Since 6.0 the old scrap upgrade UI got removed by CA. The new one can be opened by clicking on the button at the bottom of the army panel.

Q: Why doesn't the upgrade button in the army panel always show?
A: The script tries to add it every time you left-click select one of your armies. If it doesn't show right away try deselecting and reselecting the army until it does. This issue is rather rare in single player but quite common in multiplayer campaigns.

Q: Can you add suport for [insert unit mod] or [insert faction mod]?
A: The base mod will always exclusively support official CA units and factions and I won't create submods for faction or unit mods that I don't personally play with. But feel free to suggest it in the comments as other users of those mods might read it and decide to do so.

Q: Will you create more mods for different factions?
A: I am considering a mod for chaos daemon and monogod factions.

Q: Is it safe to add/remove the mod mid campaign?
A: Generally speaking adding it mid campaign should be possible but certain features like unlocking upgrades through research could cause issues. I wouldn't recommend removing it from an existing campaign though, especially when units equipped with upgrades are present on the campaign map or if the mod adds a new pooled resource to factions.

Q: Update?
A: Tell me what stopped working in the current version of the game or which units are missing upgrades and I will try to fix it as soon as I find the time. Update requests without any information won't be answered.


Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
267 comentarios
Dirty Dan  [autor] 8 DIC a las 3:52 a. m. 
I am playing with mixu's unlocker myself so there is no conflict with this mod. Maybe you just had an old version of mixu and that created script issues. Steam workshop can be very unreliable when it comes to updating
Thatguy 7 DIC a las 8:17 p. m. 
weirdly the conflict was mixus unlocker
Thatguy 7 DIC a las 8:08 p. m. 
never mind its a mod conflict on my end
Thatguy 7 DIC a las 7:45 p. m. 
i am playing with tyrion
Dirty Dan  [autor] 7 DIC a las 4:00 p. m. 
@Thatguy which faction are you playing with?
Dirty Dan  [autor] 7 DIC a las 3:59 p. m. 
aislinn using elven trade is intended yes. Having elven trade, dragonship supplies, dedication, influence and splendour together felt extremely unnecessary
mcarthurtf 7 DIC a las 2:08 p. m. 
Hopefully my last point. I noticed with Aislinn upgrades use Elven trade instead of splendor and no splendor is displayed on the top bar but is being accumulated from lords & heroes. Is this intended? Cheers
mcarthurtf 7 DIC a las 1:24 p. m. 
Checked Prime and works.
In further testing found that Flammable also does not work(hopefully I have seen all the traits now).
Something new I noticed was that the starting heroes for Imrik(fire mage) and Eitharion(Cavill-loremaster) have no splendor. All the other starting heroes do have splendor.
Thanks again for all your work!
Thatguy 7 DIC a las 1:13 p. m. 
i cannot see the unit upgrades and am not seeing splendor counted on my resource count currently trying to figure out if that is on my side
Dirty Dan  [autor] 7 DIC a las 9:10 a. m. 
primed archmages should now also grant splendour