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Chemical Curiosities
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5.248 MB
23. sep. 2022 kl. 12:31
23. aug. kl. 9:52
29 ændringsbemærkninger ( vis )

Abonner for at downloade
Chemical Curiosities

Beskrivelse
Welcome to Squirrelly's Chemical Curiosities, a massive expansion of the alchemy system, and also a sort of sequel/remastering of Evaisa's Arcane Alchemy!! Comes packed with 80+ materials, 200+ reactions, alchemy-related spells, items, and even an entire ore-generation system!!


Supported Languages
  • Русский (RU) - Last Updated: 07/09/24
  • Português Brasileiro (BR-PT) - Last Updated: 22/05/25
  • Türkçe (TR-TR) - Last Updated: 23/06/25
  • 简体中文 (zh-cn - Last Updated: 23/08/25

Wiki here: https://noita.wiki.gg/wiki/Mod:Chemical_Curiosities
bother UserK if something is missing or otherwise lacking in its documentation!

A few of the (very) many things added:


A localized fungal shift spell!


Slicing Liquid, to make the living things stop


you can spread this stuff!!


New gas canisters???


drink potions!!?!?


grow crystals!!?!!?


perform alchemy in a safe environment!

Untested in Entangled Worlds: feel free to let us know about issues you run into


github for those who like that kinda thing -> https://github.com/Squirrelly13/Hydroxide
discord server for those who like that kinda thing -> https://discord.gg/yE8D99PXMp
Feel free to contact us about... anything really! Suggestions are welcome, bug reports are greatly appreciated, we're more than happy to assist in any form of documentation or translation- just ask if you need help or have questions!

Big thanks to copi for some sprite work, Evaisa for allowing me to put arcane alchemy inside this mod, my playtesters for playtesting, and many more!
Populære diskussioner Vis alle (3)
2
8. dec. 2024 kl. 20:29
FASTGJORT: Issues & Bug Reports
UserK
1
17. jan. 2024 kl. 13:20
Some Constructive Criticism
Stogie
0
2. apr. kl. 0:51
Translation
UserK
260 kommentarer
UserK  [ophavsmand] 24. sep. kl. 5:35 
Not currently though that might be something to look into- specifically might make a separate mod for toggling stuff like that
Alternatively you can eat Dull Fungus and gamble to erase it from your run

Is there a particular issue you have with the material?
icecannon 19. sep. kl. 10:03 
Is it possible to somehow configure mod so the nullium pools don't spawn at all?
UserK  [ophavsmand] 17. sep. kl. 3:53 
@Exovi Unfortunately the alchemy system is quite complex but also underdeveloped, a material that might be fun to play around with might be Base Potion, as it has recipes related to creating other magic liquids with it
Outside of that, I've heard the Mystical Mixtures branch is largely functional- I don't know much about it but you can read up on it in the Alchemy Journal, pages for the journal should spawn throughout the world while the journal is in your inventory and are permanently unlocked once you have them, hope this helps you get a start o/

I plan to overhaul the Alchemy Journal at some point to include content from the rest of the mod including vanilla stuff to later down the line and also materials from other mods probably
Exovi 3. sep. kl. 19:46 
Love the mod and a huge fan of fleshing out the alchemy systems - starter house is really nice too

I can't seem to find anything on the wiki or github about the actual recipes and digging through the materials file is tedious - any suggestions for useful reactions to look for? Like how Vanilla learning how to make Teleportatium from unstable / chaotic
UserK  [ophavsmand] 23. aug. kl. 10:02 
Translation update! Chinese added, courtesy of @Singularity Neko, much appreciated!
UserK  [ophavsmand] 23. aug. kl. 10:01 
@The Creep is correct, wand liquid is courtesy of Apotheosis

@SuG can you elaborate? if you are asking if seed-based shift predictors, then no they will not work with Chemical Curiosities enabled as we modify the shift pool

@leandro can you elaborate what exactly you are talking about?
leandro 22. aug. kl. 10:37 
those liquid shot spells can u make them work with modded liquid pls?
Also materials like blood don't work
SuG 22. aug. kl. 9:04 
Is there a way to predict the fungal shift like in the base game?
The Creep 18. aug. kl. 20:33 
@Owo Foxo That sounds like a secret liquid from Apotheosis, Magus Elixis . It's designed to be super hard to find naturally, so there might be a weird mod interaction causing it spawn? Or you got super lucky, one of the two.
OwO Foxo 18. aug. kl. 12:01 
hey i cant find a wiki for this mod but i have a question. a potion room spawned and a bunch of them got destroyed. then they looked like they mixed into like a neon pink liquid that spawned a ton of wands?? anyone know what that was?