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Chemical Curiosities
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更新于:11 月 21 日 下午 4:54
作者:UserK

# Cloning Patch
## fixes and changes
- Messed with reactions (Cloning Solution overtakes Devouring Moss overtakes Hungry Slime overtakes Cloning Solution)
- [slime] + Cloning Solution creates Hungry Slime
- Added sound effect to zappy Hiisi wires (experimental!! please provide feedback)
- Chaotic Pandorium vomit should now work the same as other pandorium vomits (they will all eventually be reworked to shoot spells)
- fixed Null Trip status icon being offset

## Rewrote cloning status effect
- Mutant Alchemists spawned from the player are no longer hostile and disappear after 3 minutes
- Added max cap to spawnable enemies from a single source (7 from player, 14 from enemies)
- If the original enemy is killed, the others will disappear after 6.5-23.5 seconds
- Cloning now has a 9 second cooldown
- Clones spawning and despawning now has sound effects
- again!! this is experimental, please provide feedback if you have any o/

更新于:11 月 18 日 上午 9:03
作者:UserK

- general internal maintenance (killed a bunch of "data/scripts/lib/utilities.lua" calls and minor imrpovements/formatting)
- FIXED PERMANENT METHANE SHADER BUG FINALLY!!! (methane would permanently leave your screen slightly would greyscale whenever you lost the effect, had a hax fix which worked inconsistently but it should now truly be gone)
- fixed reaction between Nullium and Toxic Mist (could cause unintended Nullium floods in places with permanent Toxic Mists such as Wizard's Den)
- fixed weird tooltip going off-screen in settings menu

更新于:11 月 14 日 下午 11:21
作者:UserK

- Improved Morphine effect (it should now properly respect Extra Life and you should no longer be unkillable with Saving Grace)
- Morphine now grants a greater damage reduction (50% -> 75%)
- KNOWN ISSUE: if you take your entire health bar's worth of HP in one go, the damage reduction is likely not applied, this may be fixed in the future
- Improved Null Shift from Dull Fungus (fixed potential crash, improved general functionality)

FOR MODDERS updated !MOD COMPATIBILITY.md and added instructions for appends Null Shift

更新于:11 月 12 日 上午 11:22
作者:UserK

- nerfed nullium ore chances slightly
- nullium should chew through Overgrown Cavern much slower now

更新于:11 月 11 日 下午 10:11
作者:UserK

Tweaked Nullium Reactions
Added warning prints if running Arcane Alchemy mod with AA branch enabled
Refactored material "cc_explodePlayer" to "cc_explode_player"
Fixed RNG on Radiation particles
Improved Copi's Things chaos-material spells compatibility (improved method and tweaked values)
Improved check for Apotheosis? if it didnt work before it definitely should now
general formatting stuff

更新于:11 月 6 日 下午 3:02
作者:UserK

Fixed Fungal Shifting (broke it for a couple days, my bad!!)
Added minor Apotheosis compatibility with hex oil

更新于:11 月 5 日 上午 10:16
作者:UserK

fixed/improved weighted random function stuff further i think?

更新于:11 月 4 日 下午 12:02
作者:UserK

- Optimisation and internal reworks of Pandorium and Unstable Pandorium
- Balance tweaks for Chaotic Pandorium, hopefully less laggy while still joyfully chaotic
- Fixed s2p patch (broke the spell itself for a while)
- Blacklisted Personal Fireball, Lightning and Tentacle Throwers, Orbit Shot and Giga Nuke (latter should already have been excluded, my bad o/)
- Fixed mWhoShot variable on Cpand (this means kill credit will not be shown on death, intend to see if I can find an alternative at some point)
- Implemented new ItemLib (WIP), this shouldn't have any noticeable effect in-game so if things go wrong let me know o/WIP
- Fixed very small potential errors with probabilities that could occur in starting potion, vial spawns, Local Shifts and Null Shifts
- General internal formatting stuff
- Reworked how Local Shift picks its materials, it should do things more often (also made it appendable for modders o/)
- Resynced Turkish translation file with Standard
- Added translation entries for GE compatibility glimmers

**_and finally FOR MODDERS:_** added `mods/Hydroxide/!COMPATIBILITY.md` which lists the hooks and flags we use to support compatibility.
I plan to expand and improve the content and simplify instructions in future updates so feel free to look over it or ask questions if you wish to add compatibility with our mod o/

god i hope this didnt break anything

更新于:8 月 23 日 上午 9:52
作者:UserK

Added Chinese Translations by SingularityNeko
Very minor tweaks to starting potion pool

更新于:7 月 7 日 下午 1:33
作者:UserK

Fixed Hydroxide being flammable