全軍破敵:戰鎚3

全軍破敵:戰鎚3

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Skink Mage-Priest - Generic Lord for Lizardmen
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34.383 MB
2022 年 9 月 3 日 上午 2:37
12 月 5 日 上午 2:33
36 項更新註記 (檢視)

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Skink Mage-Priest - Generic Lord for Lizardmen

在 Ubermorgen 的 1 個收藏中
Ubermorgen WH3 mods
20 個項目
描述
This mod adds a new generic caster lord to all lizardmen factions - the "Skink Mage-Priest" as well as a new generic hero: "Chameleon Skink Huntmaster". The Skink Mage-Priest has 9 different variants for all of the basic magic lores: heavens, light, beasts, fire, life, metal, death, shadows, high. For Nakai these lords are fully functional horde characters. Mod ported from WH2 with minor balance adjustments as well as new textures and models.


Mod Features
  • Skink Mage-Priest (generic lord) - unlocked via Rite of Awakening
    The skill tree of Skink Mage-Priests includes the blessing skills from Saurus Old-Bloods as well as the usual skills for their respective magic lore: heavens, light, beasts, fire, life. They have 3 different mounts: terradon, stegadon and ancient stegadon - while each magic lore variant gets a 4th mount that is different from the others, like for example Ripperdactyl for Heavens variant or Stegadon (Revivification Crystal) for the Life variant. They are unlocked via the Rite of Awakening and benefit from any effects, skills and tech affecting Slann.

  • Chameleon Skink Huntmaster (generic hero)
    Chameleon skink assassins have a similar skilltree and stats as skink chiefs, but are more focused on ranged combat. They can unlock a custom "snipe shot" ability which weakens enemy heroes / lords when hit. Can be recruited from skinks T2 building or from the landmark "chameleon shrine" in Axlotl. They benefit from the same effects, skills and tech as regular skink chiefs.

Unit Cards
Beasts
Fire
Heavens
Life
Light
Chameleon Skink


Submods

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and have fun,
Uber
87 則留言
Ubermorgen  [作者] 12 月 5 日 上午 2:33 
updated for 7.0
Ubermorgen  [作者] 10 月 5 日 上午 2:23 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 10 月 4 日 下午 10:47 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia 9 月 12 日 下午 3:07 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [作者] 9 月 2 日 上午 11:38 
updated for 6.3
mikeybaka 9 月 2 日 上午 8:47 
you are most welcome!
Ubermorgen  [作者] 9 月 1 日 上午 1:38 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka 8 月 31 日 下午 8:35 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [作者] 6 月 18 日 上午 6:08 
updated for 6.2
Ubermorgen  [作者] 6 月 5 日 下午 12:39 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!