Total War: WARHAMMER III

Total War: WARHAMMER III

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Skink Mage-Priest - Generic Lord for Lizardmen
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34.383 MB
3 sep 2022 om 2:37
5 dec om 2:33
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Skink Mage-Priest - Generic Lord for Lizardmen

In 1 verzameling van Ubermorgen
Ubermorgen WH3 mods
20 items
Omschrijving
This mod adds a new generic caster lord to all lizardmen factions - the "Skink Mage-Priest" as well as a new generic hero: "Chameleon Skink Huntmaster". The Skink Mage-Priest has 9 different variants for all of the basic magic lores: heavens, light, beasts, fire, life, metal, death, shadows, high. For Nakai these lords are fully functional horde characters. Mod ported from WH2 with minor balance adjustments as well as new textures and models.


Mod Features
  • Skink Mage-Priest (generic lord) - unlocked via Rite of Awakening
    The skill tree of Skink Mage-Priests includes the blessing skills from Saurus Old-Bloods as well as the usual skills for their respective magic lore: heavens, light, beasts, fire, life. They have 3 different mounts: terradon, stegadon and ancient stegadon - while each magic lore variant gets a 4th mount that is different from the others, like for example Ripperdactyl for Heavens variant or Stegadon (Revivification Crystal) for the Life variant. They are unlocked via the Rite of Awakening and benefit from any effects, skills and tech affecting Slann.

  • Chameleon Skink Huntmaster (generic hero)
    Chameleon skink assassins have a similar skilltree and stats as skink chiefs, but are more focused on ranged combat. They can unlock a custom "snipe shot" ability which weakens enemy heroes / lords when hit. Can be recruited from skinks T2 building or from the landmark "chameleon shrine" in Axlotl. They benefit from the same effects, skills and tech as regular skink chiefs.

Unit Cards
Beasts
Fire
Heavens
Life
Light
Chameleon Skink


Submods

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and have fun,
Uber
87 opmerkingen
Ubermorgen  [auteur] 5 dec om 2:33 
updated for 7.0
Ubermorgen  [auteur] 5 okt om 2:23 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 4 okt om 22:47 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia 12 sep om 15:07 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [auteur] 2 sep om 11:38 
updated for 6.3
mikeybaka 2 sep om 8:47 
you are most welcome!
Ubermorgen  [auteur] 1 sep om 1:38 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka 31 aug om 20:35 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [auteur] 18 jun om 6:08 
updated for 6.2
Ubermorgen  [auteur] 5 jun om 12:39 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!