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it makes starting a run such an uphill fight, and even though I don't do it, I feel I'm wasting my time not just holding R and resetting for an early Quality 3 or 4 item from a treasure or curse room.
The floor 1 bosses are mob spawning machines with projectiles, area effects, and the whole 9 yards. I almost feel relieved to see ragman.
Some of the enemies on the actual post depths floors are the absolute epitome of skill checks requiring some heavy memorization of a mod boasting over 500 new monsters.
It's almost a shame because I like all the enemy ideas, designs, and art but the room layouts are so abysmally tuned.