Project Zomboid

Project Zomboid

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Night Vision Chucked
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29. čvc. 2022 v 16.46
7. čvc. 2023 v 0.16
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Night Vision Chucked

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A patch/API to eris' Night Vision mod.

[ko-fi.com][discord.gg]

(*Note: There will be errors, however, these are unavoidable until PawLow removes his copy of eris' mod from inside PLL.)

Guide On API: Click Here[github.com]

[raw.githubusercontent.com]


Windows: %userprofile%\Zomboid\console.txt
Mac/Linux: $User\Zomboid\console.txt
Upload this file in entirety to Github[github.com] as an issue.
Share the link in a comment below if it is urgent.



Copyright 2023 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.

Workshop ID: 2842179206
Mod ID: NightVisionChucked
Počet komentářů: 357
Chucktom88 2. říj. v 17.37 
nvm I was using it on the daytime I might be a retard, great mod Chuckleberry Finn
Chucktom88 2. říj. v 17.33 
looks way to green, basically makes the whole screen green and I cant see anything w it on
Primedew 10. srp. v 9.41 
goggles... not googles:steamfacepalm:
Primedew 10. srp. v 5.34 
is eris googles mod needed for brita?
Chuckleberry Finn  [autor] 27. kvě. v 16.25 
As far as I know, probably not. Vision is one of the things that's very hard to manipulate.
Zenthynell 27. kvě. v 14.50 
you mean there is no way to code it/change it?
Chuckleberry Finn  [autor] 27. kvě. v 3.10 
The vision cone and shaders are not exposed (moddable), at least in B41. This may change in B42.
Zenthynell 26. kvě. v 18.10 
so is it possible that the vision cone can be made that of the day vision cone when NVG is enabled? because currently with the NVG you spot zombies very limitedly and it's terrible, NVG only helps you to see the map better not the Zombies.
Zenthynell 23. kvě. v 19.09 
No I meant not the screen, but the cone vision, because the cone vision is the same that of night, it is not the cone vision of day so if you turn on the NVG you still spot zombies limitedly.
Chuckleberry Finn  [autor] 23. kvě. v 17.36 
The issue that I've noticed is that it works closer to true NVG where that it works best in pitch black. This was back on B41, in most cases the screen is burned out if there are light sources nearby, and there's no real way to tune it. The overlay system eris wrote adds a gray filter over the screen to compensate.