Project Zomboid

Project Zomboid

Night Vision Chucked
357 条留言
Chucktom88 10 月 2 日 下午 5:37 
nvm I was using it on the daytime I might be a retard, great mod Chuckleberry Finn
Chucktom88 10 月 2 日 下午 5:33 
looks way to green, basically makes the whole screen green and I cant see anything w it on
Primedew 8 月 10 日 上午 9:41 
goggles... not googles:steamfacepalm:
Primedew 8 月 10 日 上午 5:34 
is eris googles mod needed for brita?
Chuckleberry Finn  [作者] 5 月 27 日 下午 4:25 
As far as I know, probably not. Vision is one of the things that's very hard to manipulate.
Zenthynell 5 月 27 日 下午 2:50 
you mean there is no way to code it/change it?
Chuckleberry Finn  [作者] 5 月 27 日 上午 3:10 
The vision cone and shaders are not exposed (moddable), at least in B41. This may change in B42.
Zenthynell 5 月 26 日 下午 6:10 
so is it possible that the vision cone can be made that of the day vision cone when NVG is enabled? because currently with the NVG you spot zombies very limitedly and it's terrible, NVG only helps you to see the map better not the Zombies.
Zenthynell 5 月 23 日 下午 7:09 
No I meant not the screen, but the cone vision, because the cone vision is the same that of night, it is not the cone vision of day so if you turn on the NVG you still spot zombies limitedly.
Chuckleberry Finn  [作者] 5 月 23 日 下午 5:36 
The issue that I've noticed is that it works closer to true NVG where that it works best in pitch black. This was back on B41, in most cases the screen is burned out if there are light sources nearby, and there's no real way to tune it. The overlay system eris wrote adds a gray filter over the screen to compensate.
Zenthynell 5 月 23 日 下午 3:43 
Wait so the game allows you see better at day and see worse at night and there's no way to code it so the player sees better at night with the NVG??
Chuckleberry Finn  [作者] 5 月 21 日 上午 10:09 
It's limited by what the engine allows, the effect is a vanilla feature that was never built upon.
Zenthynell 5 月 21 日 上午 9:31 
The Night Vision has a problem, the visibility is still that of night, can you make it so the visibility is that of day? because if you toggle your NVG on during night you will see the map but you will still spot zombies as if you were on night, they disappear quickly and you have lower vision cone or field of view.
Rusty #DopeRust 3 月 20 日 上午 7:31 
@Chuckleberry Finn, no need to thank me, just trying to "easy" a bit your overload of work.

Will be eagerly waiting for the update then, keep the awesome work you do.

Cheers.
Chuckleberry Finn  [作者] 3 月 20 日 上午 6:12 
Thanks for the kind words, and the heads up / reminder. I'll push it up I the to-do list.
Rusty #DopeRust 3 月 20 日 上午 5:52 
@Chuckleberry Finn, firstly, thank you from the bottom of my heart for all the work you do to the community and your awesome mods.

Second, i wanted to ask/inform, you may not know, but there is already one mod updated( Mod ) for the current build that uses this amazing creation of yours.

I'm just informing you since, in previous comments you inquired if any mod that uses it, where updated, so here is the reply, and you said also if you had the time you would revisit your amazing creation.

Hope you continue your amazing work.

Cheers.
Chuckleberry Finn  [作者] 3 月 16 日 上午 5:11 
@ChaosKillerX7 - I would need to see more of the log to determine the issue. Also, is confirm the mods are actually loaded in the list that appears at the bottom right of the menu.

@Leonidas - I'm not sure what you mean, this mod never added NVG as loot - and it's for B42. This mod is an API.
Leonidas 3 月 15 日 下午 6:40 
last update : 7 tem 2023 - night vision goggles don't even come as loot for b42. I suggest you try other mods
ChaosKillerX7 3 月 14 日 上午 7:49 
Hey Chuck, sorry for maybe dragging a known or old issue. There's a lua error on start up: https://pastebin.com/1FrzEH1K . Is this a known error that doesn't affect anything or something I should address? Eris is loaded before Chucked, and both are loaded after any armor mods.
Zenthynell 1 月 20 日 下午 3:43 
how can I remove the gray scale filter?
🆁ᴇɴ ᴀʟᴏɴᴇ|🆁ᴄ 1 月 18 日 上午 9:48 
Work MP?
🆁ᴇɴ ᴀʟᴏɴᴇ|🆁ᴄ 1 月 18 日 上午 9:48 
Work brita armor?
Chuckleberry Finn  [作者] 1 月 2 日 上午 4:55 
I hadn't really considered reuploads with my earlier statement. If I have extra time I'll get around to revisiting NVG.
storm 1 月 2 日 上午 12:02 
what about SMUI, SLEO, & SRPS reupload??
Chuckleberry Finn  [作者] 2024 年 12 月 27 日 下午 3:25 
Any mod that can use it isn't updated for 42 yet?
✪Ghost幽灵.2G 2024 年 12 月 27 日 下午 3:06 
please make the mod compatible for B42 I beg!
Ripzoid 2024 年 11 月 11 日 下午 8:15 
Hello Chuck! i am using brita's mod with this night vision mod, and when i enable the NVG, it works initially, but when i do any action like equipping an item or stomping a zombie, it always turns off, do you have any idea what could cause this? the mod load order should be correct, so i am kinda lost here
Wulf 2024 年 11 月 7 日 上午 7:47 
IR vision such as FLIR products do not make sense in a zombie apocalypse. Presumably the zombies are dead cold and would be relatively invisible. "/me googles: at which frequency on the electromagnetic spectrum are zombies visible?" ;)
redanddead12345 2024 年 11 月 1 日 上午 5:45 
@arius i know thats not wanted behavious, but i mean a greyscale nightvision would be pretty cool, and accurate to something like FLIR's pickups.

i hope that can be added as a feature if its found what broke
Codex 2024 年 10 月 13 日 上午 11:07 
@Chuck Thank you!
Arius 2024 年 10 月 12 日 上午 8:01 
@Finn Thanks for the reply. Unfortunately I do not have the blind trait mod. In my case, the NVG turns on, but instead of green tint, its gray scale. It still helps me see in the dark, albeit gray.
Chuckleberry Finn  [作者] 2024 年 10 月 11 日 上午 11:34 
Sounds correct, for the most part loading eris before nvg_chucked is important.
Codex 2024 年 10 月 11 日 上午 11:32 
oh and I guess the Arsenal Gunfighter mod as well
Codex 2024 年 10 月 11 日 上午 11:31 
Hi Chuck! Using the brita armor mod and I'm trying to be sure of the load priority so NVG's work, tried to do so in the past but I remember it being finnicky. should it be:

brita_2;eris_nightvision_goggles;NightVisionChucked; ?

mostly just concerned where brita's should end up in that list
Chuckleberry Finn  [作者] 2024 年 10 月 11 日 上午 6:27 
The previous comment or mentioned the Blind Trait mod.
Arius 2024 年 10 月 11 日 上午 5:52 
Any ideas what could conflict with the mod that makes the NVG grayscale instead of green?
Chuckleberry Finn  [作者] 2024 年 10 月 6 日 上午 8:36 
That is odd, I wonder what that mod does to impact night vision mode.
CoffeeBomber 2024 年 10 月 5 日 上午 10:37 
It was the Immersive Blind Trait mod :deadrat:
CoffeeBomber 2024 年 10 月 5 日 上午 9:28 
I'm having the same issue as Felix after removing Brita's Guns I think, don't really have any other explanation as to what could have changed, screen flashes and I get the noise but it doesn't work
Reanimator 2024 年 9 月 27 日 上午 4:54 
what incompatibilities could there be between this, susceptible and add transfer sounds
Ajax 2024 年 9 月 7 日 上午 6:37 
@Chuckleberry Finn
Ajax 2024 年 9 月 7 日 上午 6:05 
Yes. All addons install. I have menu. but i dont have effects. I push butten - no reaction. And i dont see any options to turn on
In singleplayer and in own local server its works. But on MP server - doesnt works
Chuckleberry Finn  [作者] 2024 年 9 月 7 日 上午 5:25 
@Ajax - Yes.
Chuckleberry Finn  [作者] 2024 年 9 月 7 日 上午 5:25 
@Fellix360 - Are there any errors? Are you using all the required mods in proper load order?
Ajax 2024 年 9 月 7 日 上午 5:08 
Mod work in MP?
Fellix360 2024 年 9 月 4 日 下午 7:46 
hey im using this with britas and when i go to turn on the nvg the screen flashes but it doesnt turn on any idea?
Silver Star 2024 年 8 月 31 日 下午 1:03 
Any plans to add a key bind for the NVG Activation?
Zenthynell 2024 年 8 月 6 日 上午 8:11 
does it spot zombies at night like day or like night?
Chuckleberry Finn  [作者] 2024 年 7 月 14 日 上午 10:32 
Currently no.
Fem_Bane 2024 年 7 月 13 日 下午 10:28 
Is it possible to change the keybind for it? The NV goggles are currently activating with "F" and I cant seem to find it in the keybinds options, might just be blind tho tbh