安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Super understand that my guy. With the juggernauts being essentially four layered on top of one another and this the emissions being super bright. Is there a way we can manually remove this? Or is it within the models themselves?
I really want to use your sets. But the juggernauts are literally blinding. I'm not going to demand you hurry up and update things, but I'd love to learn how to do it myself if possible. Any help would be appreciated <3
Your sets are super high quality and actually have weapon locators, it makes things so much better and more fun to watch during battles :3
Maybe in the future, right now I plan on just maintaining my mods for the current updates for the time being (maybe adding one or two things here and there). Your suggestion is something that I could do but not for right now as my motivation for modding Stellaris just isn't there right now.
This shipset does not include any skins for the ringworld and therefore it's model should default to the mammalian model. Could you possibly give some additional details on what this graphical problem is specifically?
Working as intended, the ship sections should be available in your ship designer.