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Improved Head Textures - Eyes (Read Desc)
   
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Universe: Team Fortress
Texture
Tunnisteet: SFM
Tiedostokoko
Julkaistu
Päivitetty
2.897 MB
27.6.2022 klo 9.06
6.5.2023 klo 7.31
3 muutosilmoitusta ( näytä )

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Improved Head Textures - Eyes (Read Desc)

1 kokoelmassa, tekijä SpyKe
Improved Head Textures Collection
5 luomusta
Kuvaus
No more Low-resolution Eyes!

Improved Head Textures is a project dedicated to improve the original TF2 Classes head textures, along with custom materials and parameters to enhance them even further, while holding onto the original design.

This mod includes the Eye textures shared across most classes, therefore it is a separate upload.



TEXTURES NOT WORKING? HOW TO AVOID BREAKING THEM!
The most likely reason as to why the textures aren't working might be due to one of the following:
  1. You pressed 'No to All' when asked by SFM to overwrite certain materials/textures.
  2. You subscribed to another TF2 related mod after mine, which may have overwritten the textures.
  3. The model you're using doesn't look for the textures/doesn't use the same textures as these.
  4. SFM has the Workshop Folder at the bottom of the priority list.

Possible fixes for each of the previous problems:
  1. Unsubscribe from my mod, load SFM, download any other pending Workshop mods, then close SFM and finally Re-Subscribe to this mod (be sure to press 'Yes to All' if asked) so that this is the last one to be downloaded and overwrites any other textures/materials conflicting with it.
  2. You can do the same as the solution above (1), but to prevent this in the future, you should create a Mod Folder that contains just these textures/materials, without the risk of them being overwritten later on. You can read more on How to Create a Mod Folder here. Be sure to then place the contents of this mod onto the Mod Folder you created.
  3. Certain models use completely different textures and materials than these. There are two possible outcomes:
    - If the model you're using has the same original Eye texture Layout (or Unwrapping), you must copy my mod's .VMT files (located in workshop/materials/models/player/shared, inside SFM's installation) and paste them in the corresponding model's eye textures location.
    As for the location on what to copy and where to paste, check the bottom of the page's description (the 'Includes:' section) to see what files to copy from (my mod), and where to copy to (a custom model).
    - If the model uses completely different textures than the original Eyes (such as a custom mod pack with eye textures for characters other than TF2), then you're (probably) out of luck, as my textures were worked upon the original ones. You should still try and see if it works.
  4. Go to Steam > Library, and Open SFM from there. You will see a prompt that says Launch SDK. Select it and press LAUNCH.
    A window called SDK Launcher will show up. Select Edit Search Paths For Selected Mod.
    From here, drag the workshop to the very top of the list. (Or at the very least above tf and tf_movies.)
    Then press OK and close everything and you'll be done.

Lastly, if you are unsure if the materials or textures have or have not been overwritten, just try the first fix (1).




Includes:
models\player\shared\eye-cornea.vtf
models\player\shared\eye-iris-blue.vtf
models\player\shared\eye-reflection-cubemap-.vtf
models\player\shared\eye_lightwarp.vtf
7 kommenttia
SpyKe  [tekijä] 8.7.2024 klo 22.56 
For what exactly? If it's how to use it it's in the description. It works out of the box but will probably break later on once you install other addons on top of this that might overwrite the files.
Odysseus 8.7.2024 klo 22.36 
is there a tutorial?
SpyKe  [tekijä] 6.5.2023 klo 7.36 
New update to the Textures:
- (NEW) Fixed and Improved Eye Cubemap/Envmap Reflection (original was broken and low-res)
- (NEW) Added New Lightwarps to the Eyeballs to prevent the eye from "glowing" in dark light situations (Map Lighting Only)
- Added a subtle circular highlight to the Iris Texture
Nick Bluetooth 27.6.2022 klo 22.44 
Thanks for getting back to me on that so soon.
SpyKe  [tekijä] 27.6.2022 klo 21.46 
Hmm, but I'll make it public, as I don't see anything negative to it.
SpyKe  [tekijä] 27.6.2022 klo 21.37 
Yes, it's intentional, as this is only a suplement to the head textures. I made it a separate hidden required mod so that it wouldn't overwrite again and again once I release the other classes, since most of them share these textures.
Nick Bluetooth 27.6.2022 klo 21.10 
When I go to the SpyKe » Workshop Items page, this item is not listed there for some reason.