安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









To mount it, you need to do it in the SDK, so might as well take care of the whole thing there
It is highly recommended that you don't dump everything into usermod because eventually you will run into Mods that share the same name and/or path, overriding your old file, which can create incompatibility between Mods (For example, you first install an "Unmasked Spy Model" that has a head texture without the mask, later on you install a "Paintable Spy Model" that has the original head with a mask texture on it, breaking the use/purpose of the old Mod because they shared the same name and/or path).
Despite agreeing that there are better ways of managing Mods in general for other games/programs, this is your best approach at dealing with it in SFM, I don't make the rules.