Hearts of Iron IV

Hearts of Iron IV

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OWB Tech Expansion
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4.117 MB
2022 年 6 月 14 日 下午 9:18
11 月 30 日 下午 10:48
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OWB Tech Expansion

在 Silverfishv9 的 1 个合集中
Private OWB
3 件物品
描述
If there's one thing fallout has a lot of, its technologies, and the same can be said for the OWB Mod. But what if it had more?
This mod will focus on adding new technologies, some to extend existing trees, and perhaps some to open new playstyles or unusual focuses.
Includes over 200 new technologies such as:
+Sophisticated levels of enforcer techs
+New Support unit upgrades
+Access powerful Elite Support Equipment
+And an entire expansive "Civilized" tech tree to represent rebuilding civilization.
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3 月 31 日 上午 10:34
Conflicting mods due same File changes.
Riceisnice
153 条留言
Salt of the Seven Seas 12 月 11 日 下午 6:45 
@silverfishv9 I tried debugging the problem and it point to this mod. Anytime I have this mod on its enables modular robot.
Silverfishv9  [作者] 12 月 8 日 下午 7:54 
That wouldn't be this mod then, nothing here should do that. Check with the ERX mod
Salt of the Seven Seas 12 月 8 日 上午 2:50 
it seem like the mod enables customize modular Robot even if expanded robotic mods aren't enable, making robot production impossible. I was using some ERX mod.
Silverfishv9  [作者] 11 月 30 日 下午 10:58 
New Update! Moves the support upgrades so more nations can access them in totality! Tech dates will need adjustment but I'm tired tonight.
Astraeos 11 月 23 日 下午 5:46 
Thank you for pointing that out. Unfortunately that means this mods definitely gonna need a patch. Those doctrines are kinda important lol.
PHW 11 月 23 日 上午 4:52 
Does technically work as of OWB version 5.1.3a with the caveat that you wont be able to do your officer doctrines anymore as they moved those to the tech page after the NCNS patch.
Astraeos 11 月 20 日 下午 3:43 
Was this mod hit by all the updates today?
dmeyster 8 月 11 日 下午 1:52 
why combat_engineers_1 do not add entrenchment to motorized version of maintenance_company?
also non-motorized gets better % bonuses somewhy?
HereticKannon 7 月 9 日 上午 6:49 
@RememberReach6
Removing content just for the sake of a few outlier, more developed, nations seems like a really bad idea. If it bothers you, I'd suggest using the 'research_on_icon_click' command to get yourself to wherever you feel is appropriate for that nation. Alternatively, headcanon it as refinement rather than research.
RememberReach6 7 月 2 日 下午 6:38 
Hey uh, do you think you could remove the civilization tree from the mod? Or at least make so it has suitable advancement for different nations? Because it's really weird seeing the NCR not even know basic political theory