Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion
146 条留言
dmeyster 8 月 11 日 下午 1:52 
why combat_engineers_1 do not add entrenchment to motorized version of maintenance_company?
also non-motorized gets better % bonuses somewhy?
HereticKannon 7 月 9 日 上午 6:49 
@RememberReach6
Removing content just for the sake of a few outlier, more developed, nations seems like a really bad idea. If it bothers you, I'd suggest using the 'research_on_icon_click' command to get yourself to wherever you feel is appropriate for that nation. Alternatively, headcanon it as refinement rather than research.
RememberReach6 7 月 2 日 下午 6:38 
Hey uh, do you think you could remove the civilization tree from the mod? Or at least make so it has suitable advancement for different nations? Because it's really weird seeing the NCR not even know basic political theory
TheBlueBadger 5 月 26 日 下午 2:08 
Ah, I found the issue. This mod was conflicting with OWB Roads and Rail. Testing this mod without it, everything was working just fine so I am just going to have to wait until that mod is patched before I run it with this one. So my bad, I was looking at the wrong mod there lol
Silverfishv9  [作者] 5 月 26 日 上午 9:35 
I believed I already HAD updated it to the release of 5.1. Is it still crashing when opening the menu? Are you using any other mods?
TheBlueBadger 5 月 26 日 上午 7:03 
Any chance for an update soon? With the recent update to Old World Blues, it seems that this mod doesn't work at the moment as the tech menu closes everytime you try to open it.
Chief Firewater 5 月 15 日 下午 5:02 
Hi, I'm getting a seemingly random crash when using your mod. It's occurred on several different save files, all at different dates and with different factions, sometimes it seems to crash as a result of getting the opportunity to recruit an intelligence agent, but I'm not sure if that's the issue. I've verified that it doesn't happen with only OWB loaded, so I'm fairly certain its this mod.
Red_DemonIV 5 月 15 日 上午 9:55 
Can we get new Tank models/icons?
Teragen 5 月 13 日 上午 9:17 
I would like to point out possible oversight that brotherhood Knights aren't considered eligable for Combat Engineer bonuses.
Яндекс.Warhammer 5 月 10 日 上午 3:25 
Any chance for new civilithation technologies? Air techs, continue army and civil constraction?
Silverfishv9  [作者] 5 月 9 日 下午 3:08 
It should already be compatible with 5.1!
Red_DemonIV 5 月 8 日 下午 1:02 
Artillery update when?
Silverfishv9  [作者] 5 月 8 日 上午 9:45 
Updated to latest mod version! Some content has been removed for being old and poorly implemented.
EldritchSheep 4 月 27 日 下午 1:30 
clicking on research doesnt bring up the research menu
Whiplash 4 月 1 日 上午 10:57 
hopefully we'll get a erx focus+ compatch soon or an update to this
Riceisnice 3 月 31 日 上午 10:37 
atlast with Tech expansion materials mod
Riceisnice 3 月 31 日 上午 10:36 
@basedleua
Mod works fine, most probably its some larger mod which touch the same files for some renames which conflicts
basedleua 3 月 30 日 上午 1:51 
mod.broken
Zohan Dwir 3 月 22 日 上午 6:05 
crashes, or actually clicking on research does not open research
pinkmawile 3 月 11 日 下午 9:42 
would love to see an update
RedJacketMan 2 月 28 日 上午 3:34 
using the patch, game doesnt crash anymore but once in a game the research tabs wont open, any fix for that?
Zam138 2 月 8 日 上午 11:31 
@grimreapershoots download the crash fix, the 00_building file is outdated and causes crashes
grimreapershoots 2 月 8 日 上午 10:34 
This does not work doesn't it?
RememberReach6 2 月 5 日 上午 5:05 
@Zam if you do could ya replace the composite T-45 with the T-49 and the composite T-51 with the T-60 and Hardened T-51 with the T-65 and change the APA Mk.I to the X-01 and change the APA Mk.II to the X-02 and add the X-03 Hellfire and remove the Civilized tech tree?
Zam138 2 月 5 日 上午 5:02 
Hi, may I have your permission to make a resources-focused submod for Tech Expansion that also fixes some UI issues?
pdub29 1 月 4 日 下午 9:19 
Mod does not work, have to use TTR
Dr. Dinosaur 1 月 3 日 下午 8:02 
There is a bug with the naval modules in support, not giving anit-air upgrades
Barosz Gádžožrút 902 01 2024 年 12 月 10 日 下午 12:36 
Silverfishv9  [作者] 2024 年 12 月 9 日 下午 12:29 
A patch for now would be okay, at least until I have time to officially update
Barosz Gádžožrút 902 01 2024 年 12 月 9 日 上午 10:26 
managed to fix this, do you want me to send you the fixed file or can i make a patch mod?
Zohan Dwir 2024 年 12 月 8 日 上午 2:48 
shame it doesn't work
FoxySkies 2024 年 12 月 2 日 上午 6:56 
@Silverfishv9

This mod currently crashes the game, I have narrowed down the cause to the Buildings file. All you have to do is add in some missing code or tweak code if I am correct, 50 Construction Slots for OWB should be a good base for you since its buildings file is similar to yours.

Other than that, all other files are fine, but I would suggest tweaking any global_building_slots code to equal a whole number instead of a decimal, same with consumer goods.
TheBlueBadger 2024 年 11 月 26 日 下午 3:41 
Any chance for an update to this mode so that it works with the latest patch and update to the game? I'd love to continue using this mod because it's very fun to have.
Dev 2024 年 11 月 26 日 上午 6:29 
so will the mod be getting updated so it is at least functional?
2icharlie 2024 年 11 月 19 日 下午 1:00 
@Silverfishv9 I mean, any of the techs that are outside the normal progression could be their own special project. could even go with advancing in tech level as a special project
Sgt. Robo 2024 年 11 月 19 日 上午 10:04 
I'd love to see what wacky special projects we could get from this
Silverfishv9  [作者] 2024 年 11 月 19 日 上午 7:57 
On the one hand I do believe it will be possible to update this to the latest version. On the other hand, I'm curious of what could be done to truly rebuild it in the wake of Gotterdamerung
jjrcounts 2024 年 11 月 18 日 下午 7:31 
Sad to see OWB best Tech mod finally no longer work.
2icharlie 2024 年 11 月 18 日 下午 12:26 
crashes with the newest update, but still very fun!
TsarTheSecond 2024 年 11 月 17 日 上午 9:48 
hey, sorry but the new game and owb update now causing this mod to crash the game on nation load in (something about map definitions)
Akshka 2024 年 10 月 15 日 下午 9:58 
should honestly just add this to the main mod
RememberReach6 2024 年 10 月 15 日 上午 5:52 
Oh and could you replace the Hardened T-51 with the T-60 and the Composite T-45 with the T-49 used by the "Storyteller" from Shodycast since he died recently and it'd be a good way to have a bit of a tribute to him.
RememberReach6 2024 年 10 月 15 日 上午 5:48 
Could you possibly make this compatible with ERX and TTIO? also please remove the civilized tree, Ik you probably worked hard on it but it just is really annoying to deal with
Abyssal Lord 2024 年 10 月 1 日 上午 11:58 
I second Hutin Puilo - would be excellent if a compatibility patch/version could be added for ERX :D
HUTIN PUILO 2024 年 9 月 20 日 上午 7:35 
Enclave Reborn Redux?
Babarigo 2024 年 8 月 28 日 上午 9:00 
The banking tech gives +40% cap income while the next tech gives 8%. I assume it's a mistake because otherwise it's vastly superior to any cap generating tech.
Yesman 2024 年 8 月 19 日 下午 4:18 
Mods is cool but has issues with ERX(doesnt have the later 3 enforcer techs) and the owb update that merges naval anti-air with support anti-air tech trees.
Angelblue1032 2024 年 8 月 16 日 下午 9:03 
Could I add this to OWBE+ at some point?
Falconpilot25 2024 年 8 月 10 日 下午 1:13 
Is their a Enclave Reborn Redux version of this?
Silverfishv9  [作者] 2024 年 7 月 13 日 下午 4:06 
Sorry for the lack of communication recently, just been a little burned out and have obligations to the base mod first and foremost