安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
have a good day
It is a better version of the current mod and it doesn't use the VSLib, so Admin System, or any other VSLib mods won't conflict with it
I was planning on splitting the mod into pieces so you could have whatever you liked in a way that if you could have them all together to make the whole thing work too.
Anyway, sorry for the twitchy camera, I didn't had that much experience modding left 4 dead 2, I had to learn by myself and I thought I I got good at it lol
Not, now or in the next days, but, eventually.
It's kinda hard keeping track of this and sometimes not even worth it as people tend to just steal the code anyway.
I just tested them, so apparently this 1st mod when installed has that annoying twitching aim assist. You have to subscribe to it every time you exit and open the game because the game doesn't register it unlike when you subscribe, open the game and then unsubscribe. What happens to the 1st mod when unsubscribing while running L4D2 (without ever exiting L4D2) is that you are able to get rid of twitching while keeping every other function of the mod working a.k.a the 3rd person view which is the main reason for installing it in the first place. I will let you know, if I ever find a permament solution or a work-around.