Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Advanced Buildings (now with Warriors of chaos)
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2.131 MB
8 maj, 2022 @ 20:51
6 sep @ 20:55
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Johnny's Advanced Buildings (now with Warriors of chaos)

Beskrivning
Hello!

In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial future or a palace that ensures the loyalty of your subjects. In Total War Warhammer 3 these choices are less meaningful and you end up building the same buildings over and over again with only the recruitment of new units being the most important effect. No more! This mod returns important building choices to the game.

currently finished races
- kislev
- daemons of chaos
- cathay
- tzeentch
- nurgle
- slaanesh
- khorne
- ogres
- empire
- dwarfs
- vampire counts
- wood elves
- greenskins
- skaven
- norsca
- bretonnia
- high elves
- dark elves
- lizardmen
- chaos dwarfs
- beastmen
- vampire coast
- tomb kings
- warriors of chaos

What is new this patch?

- new buildings for lizardmen, high elves and dark elves
- build temples to xholankha, quetzl and itzl in the most important temple cities. hexoatl is one of these cities I will leave it as an easter egg which other temple cities can have these temples. They can only be built in 4 capitals across the world.
- these temples give analagous effects from nakai's campaign mechanic including the unique army abilities.
- they have more powerful effects to reflect their rarity.
- in the future i may add other buildings like this to other races if feedback is positive.

Do you have ideas for a new building? Share them here!

https://docs.google.com/document/d/1b5Uvos7jwguQbQyv4ExI1b4O8dYsMty39gaSYZcQ-Qs/edit?usp=sharing

What does this mod do?
- adds three new end game buildings based on race. (almost done every race still WIP)
- the buildings appear in the advanced military building tree (exception of nurgle and daemon prince, see below).
- you can only build ONE of the three buildings in each tier 5 provincial capital
- choose between different thematic and loreful buildings that will help you govern your empire in the way you see fit.

Meaningful building choices:
Will the Cathayan people build a great market where visitors from hundreds of nations come to trade or a jade palace from which its dragon blooded rulers may rule over the city in shimmering splendor?

Will you choose to honor Khorne with a great arena where mortal and immortal duel endlessly in fights to the death or a massive trophy rack where the remains of once mighty champions may be offered as tribute?

Each building has different effects and you will need to choose wisely. You can only build ONE of the three building choices in each tier 5 provincial capital (there can be multiple in your empire).

Loreful buildings and thematic roleplay:
- each building was created with the lore in mind and a love for the setting
- build buildings modeled after the six circles of seduction or buildings that mirror real places in the warhammer world like the central prospekt.

What about Nurgle and Daniel?:
- Nurgle's buildings are non cyclical and found in his city defense tree. there were problems adding buildings to his advanced military tree so this is the workaround.
- Daniel (daemon prince) builds his god specific altars in the cities in which he dedicated to the corresponding god. For example, he can build the altar of ambition in a city dedicated to tzeentch.

Future plans:
- buildings for each and every race when immortal empires drops.

Compatibility:
- compatible with vast majority of mods
- let me know if you find an incompatibility

Balancing and feedback:
- balancing feedback is always welcome
- generally more money in campaigns.


Mod no worky?
- check compatibility above.
- other issues? let me know and I will attempt to fix.

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Like my mods? help support my modding hobby by donating. Any donation is welcome!
579 kommentarer
Johnny  [skapare] 7 sep @ 8:43 
hi friend sorry i havent been making new buildings recently. yes it is possible to create building chains. i am almost done a big work in progress mod (i know thats what i said a while ago but for reals).
Helion Halion 7 sep @ 2:07 
Is there a way to make a building so that:
The 1st one: 0.2% income
The 2nd one: 0.4% income
The 3rd one: 0.6% income
The 4th one: 1% income
The 5th one: 1.6% income
Yeah it scaled up quick but with a big price
Johnny  [skapare] 6 sep @ 21:16 
updated no new change yet
Johnny  [skapare] 6 jul @ 15:08 
thank you friend
Noob_Spawn77 3 jul @ 23:17 
AMAZING MOD
Johnny  [skapare] 26 jun @ 16:38 
oke sorry about the bug friend i will add it
Zync 26 jun @ 14:04 
Kholek Suneater's starting dark fortress, "The Challenge Stone", does not benefit from this mod. The buildings aren't in the 'Advanced Military' tab like they should be. The second dark fortress site to the north, "Plains of Zanbaijin", does have them however.
Johnny  [skapare] 26 jun @ 10:59 
@Hunter, so i tried to replicate the bug on my end but no luck i will check again today.
Johnny  [skapare] 26 jun @ 10:58 
thanks friend
ilya-rysenkov 23 jun @ 2:44 
Hooray to you! Great mods you make!