安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The 1st one: 0.2% income
The 2nd one: 0.4% income
The 3rd one: 0.6% income
The 4th one: 1% income
The 5th one: 1.6% income
Yeah it scaled up quick but with a big price
- Johnny's big and ultra secret mod (almost complete)
- OVN faction/ races buildings, starting with Araby
- 4rth buildings for all races from time to time
1. five new building for warriors of chaos for individual god and undivided (all vanilla races now complete)
2. new building "Hashut Soul Siphon" for chaos dwarfs. I made this for a friend, it boosts artillery and missiles
3. as per the survey I sent a while back roughly 70% of respondents were in favor of increasing stats like ward save. Johnny increased the stats from buildings to be mpre rewarding accordingly
4. all buildings increasing "missile explosion radius " now have an accuracy bonus as well, to counteract the negative effect on accuracy.
Anyway what I'm getting at is a tier 5 mercenary building which gives you the ability to recruit a limited number of the units from the other sub cultures would be a fantastic addition to the mods. Say 5 per building with the other two building options being trade focused or diplomacy/administration focused.
@ Mr.Necrophile this sounds like a cool idea i will help you any way I can. did you add the imperial complex as imperial_temple_complex_1 in the building effect junction table? if you add it in this way to FOTE you must also run my mod alongside it as the computer will search for the building in the building_levels tables it will then find it in my mod and no crash. feel free to dm me we could work together to add compatibility.
I've added the Imperial Temple Complex to the buildings_effects_junctions table in FOTE (for each Empire god), but causes CTD. Do you know of any other tables I'll need to edit to make it compatible?
And thanks for the mod, it's great :)