全面战争:战锤3

全面战争:战锤3

Johnny's Advanced Buildings (now with Warriors of chaos)
579 条留言
Johnny  [作者] 9 月 7 日 上午 8:43 
hi friend sorry i havent been making new buildings recently. yes it is possible to create building chains. i am almost done a big work in progress mod (i know thats what i said a while ago but for reals).
Helion Halion 9 月 7 日 上午 2:07 
Is there a way to make a building so that:
The 1st one: 0.2% income
The 2nd one: 0.4% income
The 3rd one: 0.6% income
The 4th one: 1% income
The 5th one: 1.6% income
Yeah it scaled up quick but with a big price
Johnny  [作者] 9 月 6 日 下午 9:16 
updated no new change yet
Johnny  [作者] 7 月 6 日 下午 3:08 
thank you friend
Noob_Spawn77 7 月 3 日 下午 11:17 
AMAZING MOD
Johnny  [作者] 6 月 26 日 下午 4:38 
oke sorry about the bug friend i will add it
Zync 6 月 26 日 下午 2:04 
Kholek Suneater's starting dark fortress, "The Challenge Stone", does not benefit from this mod. The buildings aren't in the 'Advanced Military' tab like they should be. The second dark fortress site to the north, "Plains of Zanbaijin", does have them however.
Johnny  [作者] 6 月 26 日 上午 10:59 
@Hunter, so i tried to replicate the bug on my end but no luck i will check again today.
Johnny  [作者] 6 月 26 日 上午 10:58 
thanks friend
ilya-rysenkov 6 月 23 日 上午 2:44 
Hooray to you! Great mods you make!
Johnny  [作者] 6 月 22 日 下午 11:04 
thanks friend
pce15 6 月 22 日 下午 8:03 
Thanks for making this mod i love you
Johnny  [作者] 6 月 15 日 下午 4:51 
thank you friend i am happy you like the mod
pce15 6 月 15 日 上午 8:57 
very thank you. I'm using this mod so damn well. have a good day
Johnny  [作者] 6 月 14 日 下午 1:54 
hemlo friend i checked my work and there is no error in the tables (that i discovered so far) i will test to see if i can replicate the bug
Hunter 6 月 12 日 上午 10:46 
Thanks man, I really appreciate you looking into this matter!
Johnny  [作者] 6 月 11 日 下午 5:10 
hi friend sorry about the bug i will investigate maybe i assign the wrong effect key and I can fix it
Hunter 6 月 10 日 上午 11:52 
Hey Johnny, Hope you are doing well. I'm playing as the empire and i have their Manifactorum but its not producing any iron, hoping you might have heard about this or have an idea as to what could be causing this? I do have other mods installed but I was hoping not to have to do an extensive troubleshoot. Thanks in advance!
Johnny  [作者] 5 月 27 日 下午 6:14 
hi friend sorry for the bug it shouldnt be affecting other text entries as each new building has its own entry in my mod file and doesnt interfere with the vanilla ones. I will investigate if i can replicate the bug on my end.
Kil11ler 5 月 27 日 上午 4:01 
Could be possible that this mod for some reason break text displaying in common buildings like city and others cuz landmarks displayed as always
Johnny  [作者] 5 月 4 日 上午 10:00 
hi friend do you know how new these newly added cities are? regardless i will check and add compatibility.
大半球 5 月 3 日 下午 11:01 
Is this mod now compatible with the newly added cities on the old world mod, especially the new cities in the northeast of the map and the cities located in the four corners?
Johnny  [作者] 5 月 3 日 下午 12:21 
thank you friend i am working on adding more hero variety to the existing buildings
RoyalBlue 5 月 3 日 上午 9:32 
I never play a campaign without this mod. Thanks for all the hard work :)
Johnny  [作者] 4 月 12 日 上午 8:16 
i know johnny is sorry :steamsad:. I am still updating my other mods will return to this after all updated.
Big Bad Wolf 4 月 12 日 上午 12:42 
Since you are working on the mod, can you look into adding the various hero types to different buildings instead of the same hero types in more than 1 of the Advanced buildings? For Ex: with the Ogre rework, there is a Bruiser Hero apart from Butchers and Firepreachers, 2 out of the 3 ogre advanced buildings still recruit Butchers and Bruisers are not represented.
Johnny  [作者] 4 月 9 日 下午 3:38 
hi friend chop chop isnt back yet to update his mod (i am only coauthor). I would update the submod but i think its best to wait for him to come back.
Primal Fox 4 月 9 日 下午 1:50 
idk if its something else but the unlimited submod doesn't seem to work with the WOC buildings? thanks for all your hard work.
Johnny  [作者] 4 月 8 日 下午 4:44 
future plans (in descending priority):
- Johnny's big and ultra secret mod (almost complete)
- OVN faction/ races buildings, starting with Araby
- 4rth buildings for all races from time to time
Johnny  [作者] 4 月 8 日 下午 4:38 
hi friends moddy is updated. whats new:
1. five new building for warriors of chaos for individual god and undivided (all vanilla races now complete)

2. new building "Hashut Soul Siphon" for chaos dwarfs. I made this for a friend, it boosts artillery and missiles

3. as per the survey I sent a while back roughly 70% of respondents were in favor of increasing stats like ward save. Johnny increased the stats from buildings to be mpre rewarding accordingly

4. all buildings increasing "missile explosion radius " now have an accuracy bonus as well, to counteract the negative effect on accuracy.
Johnny  [作者] 4 月 7 日 下午 9:22 
update coming tomorrow friends with a gift for you :cleanfloppy:
Estabane 4 月 2 日 下午 6:06 
Thanks for all the hard work on one of my favourite mods!
Johnny  [作者] 3 月 30 日 下午 12:32 
sorry for the delay friends update on the way
FreeQ 3 月 26 日 上午 8:38 
crashes the game on new update :/
Johnny  [作者] 3 月 8 日 上午 7:11 
Oh that is an interesting unintended effect thank you for letting me know. maybe i can counteract the effect with an accuracy buff or will otherwise remove if it still doesn't work.
大半球 3 月 7 日 下午 11:21 
could you please delete "missile explosion radius +7.5%" from empire 's building "imperial manufactorum" because this will make artillery less accurate . The more you build this building, the less accurate your artillery will be
Johnny  [作者] 2 月 28 日 下午 2:01 
im not sure friend do you wana test for me i can make compatible if it not
Guts The Black Swordsman 2 月 28 日 上午 8:13 
will this be Radious compatible @Johnny?
The Dark Ranger 2 月 14 日 下午 5:44 
If you want me to come up with more detailed ideas/stats for buildings feel free to ask, anything that I can do to help keep that creative flow going.
Johnny  [作者] 2 月 14 日 下午 2:02 
johnny will do it i just got a flu and i am resting
The Dark Ranger 2 月 14 日 下午 12:21 
I was wondering if you were considering adding comparability for mods, Ctaphs Southern Realms is a great mod but I think it could use your buildings. The 4 sub cultures all have their own rosters, Estalia and Tilia for example only share some of their units and only some of the units are universal.

Anyway what I'm getting at is a tier 5 mercenary building which gives you the ability to recruit a limited number of the units from the other sub cultures would be a fantastic addition to the mods. Say 5 per building with the other two building options being trade focused or diplomacy/administration focused.
Ganon Cannon 2 月 1 日 上午 3:28 
If you ever decide to make a arabian version Ill be watching for it! awesome mods man!
Johnny  [作者] 1 月 31 日 下午 1:54 
its harder too because i would have to have dependency on the OVN mod but yes.
Ganon Cannon 1 月 31 日 下午 1:24 
Would you ever make arabian ones?
Johnny  [作者] 1 月 29 日 下午 6:48 
it depends on the particular landmarks mod. some mods ad their own slots in a specific table and I would have to add compatibility. you could try and play with the mods to see if compatible. if not let me know and i can add compatibility.
Trepen0004 1 月 28 日 上午 8:11 
Does this work in combination with landmark mods?
Sean 1 月 26 日 下午 7:55 
Oh it was, had celestial gunners clubbing chaos chosen in the face while their friend in the second rank blasts them and the guy behind them in the face for a one shot kill. One unit got over 1k kills in a choke point, alone. Not at all balanced but so so fun
Johnny  [作者] 1 月 26 日 上午 6:58 
hi friends I also have an update on the survey I sent out a while back, so far its 62% in favor of increasing the ward save to 1% from 0.5% vs 38% that say no. I have a total of 25 responses. Before making this change I want a larger sample size. please fill out the short survey here if you havent had the chance to do so yet: https://www.surveymonkey.com/r/RVSWR2L
Johnny  [作者] 1 月 26 日 上午 6:50 
@Sean lol sounds OP

@ Mr.Necrophile this sounds like a cool idea i will help you any way I can. did you add the imperial complex as imperial_temple_complex_1 in the building effect junction table? if you add it in this way to FOTE you must also run my mod alongside it as the computer will search for the building in the building_levels tables it will then find it in my mod and no crash. feel free to dm me we could work together to add compatibility.
Mr.Necrophile 1 月 26 日 上午 5:00 
Hey Johnny - I'm trying to mod in the religious resources from Faith of the Empire (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3226204992&searchtext=faith) for your Imperial Temple Complex building.
I've added the Imperial Temple Complex to the buildings_effects_junctions table in FOTE (for each Empire god), but causes CTD. Do you know of any other tables I'll need to edit to make it compatible?
And thanks for the mod, it's great :)