Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
It was truly an amazing mission, so thank you for your sitreps (pss: ADVENT should really consider not building their cities next to ruins infested with the lost and full of cryssallid nests, huh =P?)
Well, the hunters pistol, and assassins shotgun to be more precise. They just stand there if they use any abilities tied to them.
This didn't start occurring until i turned on the Perilous Yearning, so not entirely sure where the problem lies.
Loving Perilous Yearning BTW, very good second wave option to spice up the play through.
It does infact, naturally go away.
Good to know. I don't think that's mentioned in the description.
Might be cool to have a game mode, where this is active from the start, though some classes would have to be updated, or something. I guess you could just manually re-roll, seems to me there is a dev command for it.
It's a cool event, but it never going away feels bad. It ruins some classes and gimps probably several soldiers in any campaign. It'd be cool if there was an activity chain to take it out, but at least we have a console command.