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Also for the magic damage bug I am pretty sure I fixed it last year by disabling the magicDmg formula. If it still is occurring then lmk but otherwise from what I tested it's gone with this mod.
Assuming this is the issue, anyway. It had a few of us scratching our heads for sure.
The QRD is I'm making a heavily Eastern-themed mod and would very much like to use some of your work as a kicking-off point. All the kits, weapons etc. will have their own IDs and such - no conflicts. I would also like to go through all of the code and sprites and give it all a thorough look-over.
Thank you for the plethora of interesting content! There's a lot of cool stuff here.