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The life/ruin stats potentially lowering the power of skills is more balanced and negligible at higher values, such as having 10 in both life and ruin skills. I'll add life/ruin skill scaling to the other abilities as well, such as scaling hp costs, etc. Gonna definitely change the passives as well.
The 1 stun for Aleph is there to prevent ranged counter. There's likely another way to go about it but having it stun seemed easier to throw in at the time.
I'll toss in your suggestions when I get the chance. Appreciate the help!
I'm also rather curious about the 1 stun from Aleph.
Having all of the abilities cost hp seriously hurts the early game potential of the class while simultaneously making the late game cost negligible. Additionally, anything that lets you deal damage or heal without consuming your action is kinda insane. I also feel like having your stats potentially hurt your effectiveness with a skill isn't a good idea from a balance standpoint, especially since far more of the skills seem to benefit from ruin anyways. I'd personally recommend making the damaging/healing skills still take an action, and Dalet doesn't seem like it really needs the Hp cost either, though it should cost mp without it.