Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III - RISE OF THE RAT
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overhaul
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2.703 GB
11 apr 2022 om 1:09
28 sep om 23:43
198 wijzigingsnotities (weergeven)

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SFO: Grimhammer III - RISE OF THE RAT

Omschrijving






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE
IF MOD IS NOT WORKING AND DLC WAS RELASED 🔗HERE [www.patreon.com]


18.09.2025 - 1.40 Rise of the Rat Release!

https://www.youtube.com/live/AzM8hw2DO2A?si=TQUkXiDa-yjkWHJs



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE
🔗SFO III PREVIOUS

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Populaire discussies Alles weergeven (223)
1,996
3
6 okt om 21:52
BELANGRIJK: BUG Thread
Venris
13
4 okt om 4:36
MACOS - Game crash to desktop
Morcan
717
6
4 okt om 3:27
BELANGRIJK: SUGGESTIONS Thread
Venris
15.859 opmerkingen
Venris  [auteur] 18 uur geleden 
Affecting everything.
Jaginun 19 uur geleden 
Is this AI issue affecting SFO too, or just vanilla?
Venris  [auteur] 23 uur geleden 
@宇宙无敌天才美少年: Hey, we have a paypal and Patreon:

https://www.paypal.com/paypalme/SFOMOD
https://www.patreon.com/c/venris
where i can donate some support:lunar2019deadpanpig:
eLeSDi^ 7 okt om 13:12 
the AI LLs at least don't upgrade their starting army (if they don't get wiped). rank 9 tier 0 scrubs in turn 100+
Venris  [auteur] 7 okt om 6:34 
Could be better if someone care a bit more :).
TerriblePlayer 7 okt om 5:04 
Venris what is your opinion with the current state of the game?
Hey Mazdamundi has more than 6 spells now, how do I swap between the missing ones?
oleary7792 6 okt om 17:50 
This question is to anyone really but hopefully Venris lol. What's your experience with how AI forms armies based on if there are army caps or not. I am wondering which one ends up with a more balanced mix of troops. It's not as fun when I fight 14 units of ranged with 2 infantry or 8 units of chariots when that faction has good infantry haha. Either way this is the best mod out there and I love your work!
Sad Yak 6 okt om 16:43 
Any idea how to get cap for Swords of Ulric (Swordsmen)?

The building that allows their recruitment does not increase their cap, it shows 0/0.