Total War: WARHAMMER III

Total War: WARHAMMER III

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More Character Names (For all 24 races)
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1.122 MB
5 kwietnia 2022 o 9:02
10 września o 13:05
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More Character Names (For all 24 races)

W 1 kolekcji stworzonej przez Beans
2025_09_SFO_oldpatch_6.2.2
Przedmioty: 6
Opis
About More Character Names (about 7,600 total new names)

Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received 2x or 3x as many names as the vanilla game. Non player factions also take advantage of the new names, so you won't see 15 Norscan or Chaos lords all named "Ragnulf Harmaphone" duplicated like you would see in vanilla.

All of these names were reviewed before being added to this mod to ensure there are no duplicates and that the names fit with the 'themes' that CA and GW has chosen for each faction.

I've added a ton more names since I created the thumbnail artwork, well surpassed the 700 initial names for the playable factions. Now expanded to all the factions. We just need Immortal Empires!


Please like and favorite if you enjoy this mod to help it be visible to others!


New Names by Faction Detail:
Faction
Both Lord & Heroes
Both Genders*
Forename
Surname/Family
Clan/Nicknames
Kislev
Yes
Yes
491
None yet
None yet
Cathay
Yes
Yes
114
12
None yet
Ogre Kingdoms
Yes
Yes
113
None yet
None yet
Khorne
Yes
Yes
151
None yet
16
Nurgle
Yes
Yes
102
None yet
None yet
Tzeentch
Yes
Yes
135
None yet
None yet
Slaanesh
Yes
Yes
123
None yet
None yet
Deamons of Chaos
Yes
Yes
143
None yet
None yet
Bretonnia
Yes
Yes
366
115
Yes
Beastmen
Yes
Yes
165
None yet
None yet
Warriors of Chaos
Yes
Yes
181
None yet
None yet
Vampire Coast
Yes
Yes
256
140
Yes
Dark Elves
Yes
Yes
937
4
Yes
Dwarfs
Yes
Yes
227
218
Yes
Empire
Yes
Yes
103
255
Yes
Greenskins
Yes
Yes
393
168
Yes
High Elves
Yes
Yes
612
None yet
None yet
Lizardmen
Yes
Yes
245
Not used
Not used
Norsca
Yes
Yes
238
None yet
None yet
Skaven
Yes
Yes
179
50
Yes
Tilea
Yes
Yes
319
None yet
None yet
Tomb Kings
Yes
Yes
218
None yet
None yet
Vampire Counts
Yes
Yes
257
132
None yet
Wood Elves
Yes
Yes
442
64
Yes
chd_bull_centaurs
Not yet
Not yet
0
0
Not yet
chd_chaos_dwarfs
Not yet
Not yet
0
0
Not yet
chd_hobgoblins
Not yet
Not yet
0
0
Not yet

*Gender note - some factions use the genders for different purposes, like naming special characters. Even for factions with only one gender (such as Ogre Kingdoms).



Compatibility with Other Mods:
This should work with basically every other mod ever made. It only touches a loc file and adds new names_table entries. Specifically reviewed for compatibility with major mods:

This mod uses name id values in a range of 100,001 - 107,670
SFO: SHOULD WORK FINE uses range of 1-8
VCO: SHOULD WORK FINE uses range of 21,473,573,645 - 21,473,573,666

It is possible that other NEW FACTION MODS (such as Mixer + OVN) use id values that overlap. If you see anything strange PLEASE POST YOUR FULL MOD LIST IN THE COMMENTS OR I CAN NOT HELP.


Behind the Curtain/How Its' Made:
CA/GW links names of factions pretty closely to actual human cultures throughout history. By identifying the 'theme' of a factions name (such as Tomb Kings = New Kingdom era Egypt) the mod is able to use names from all previous Total War games that fit that culture and theme. For historical cultures don't have many first names, and for factions with made up names like Nurgle or Skaven or Ogres the existing Warhammer names were fed into a machine learning tool to identify what components and sounds make up those names - then generates an output. All of these outputs are reviewed to make sure they don't have duplicates or total gibberish (except for some deamon names which are intended by CA to be a little bit gibberish lol)


Contributions and Learning How To Mod:
- Russian translation provided by Gosudar can be found HERE
- Huge thanks to Snek for contributing a list of names (first and last) that he worked on for a personal WH2 mod!
- GunKing WH2 name mods which helped learn the right tables to use.
- Anyone is free to use these names in other mods or other projects.
- If you are interested in learning how to mod yourself, join the Discord at Da Modding Den and say goodby to all of your free time!
Popularne dyskusje Zobacz wszystkie (1)
0
10 września o 13:15
PRZYPIĘTE: Future Update Plans
Beans
Komentarzy: 193
Beans  [autor] 10 września o 13:21 
SPECIFICALLY STARTED A NEW GAME TO TEST:
Legendary Lords:
Skulltaker = no problems
Gor Rok = no problem

Heroes:
Kizlev Witches = no problem
Beans  [autor] 10 września o 13:07 
UPDATE: no changes but I reviewed the ids to check for possible overlaps with the vanilla game
NO PROBLEMS were found.

That said its is possible that other mods add new characters and those characters use an ID value that I use.

If anyone posts a bug with a LL with their name replaced or any hero or non legendary lords names looking bizarre PLEASE POST ALL THE MODS YOU ARE USING
dbohn01 30 sierpnia o 22:30 
I have not noticed any LL's getting new names, it does seem to work for my games. Any updates though needed with all of the new content that has come through? Thanks so much for the fun MOD!
srrrg 26 lipca o 7:40 
apart from the names getting mixed, is this actually working? :)
Bachias 6 maja o 12:42 
Currently this seems to also affect some legendary lords. For instance, I booted up a Skulltaker campaign and Skulltaker was now "Leudagar".
Fiur 18 kwietnia o 17:46 
Cool - if only for a fact that it renames my Legendary Lord as well. Gor Rok is called Jorhul now. LoL.
VoidSentry 28 marca o 2:27 
CA fixed the upper case letters problem. All good now.
Tereus 27 marca o 11:31 
@Vin Diesel: yes, it is out. :)
@LordHECS: Pack File Manager, with that tool you can check/modify pack files (mods are in pack files) (https://github.com/Frodo45127/rpfm/releases)
Vin Diesel 27 marca o 2:56 
@Tereus I believe CA in the new update made any capital letters in the db cause a crash
LordHECS 26 marca o 16:03 
what is rpfm?