Space Engineers

Space Engineers

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Binoculars
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Type: Mod
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5.641 MB
12 Thg03, 2022 @ 5:11am
11 Thg10 @ 3:35pm
7 ghi chú thay đổi ( xem )

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Binoculars

Mô tả
Binoculars for looking at things

Thanks to Chipstix for the animation and model

Controls
- Equip and right click to use binoculars
- Scrollwheel to zoom, and Q/E to smooth zoom
Thảo luận nổi bật Xem tất cả (1)
3
8 Thg10, 2024 @ 4:20am
zooming too close
Dracon
150 bình luận
Klime  [tác giả] 11 Thg10 @ 3:36pm 
Update:
- Fixed block category
Abisius Xarvenius Carbensius 4 Thg10 @ 6:20am 
@Tuuvis Van Kraun
i didnt have probs on my end so far so it is possible that the plugins you use or how you make them functional interfere.
Tuuvis Van Kraun 3 Thg10 @ 10:56pm 
@Abisius
Yes, yes, yes, yes and yes. I'm able to use them but not zoom. They only have the typical character weapon zoom or something little like that, but Q/E or mousewheel isn't doing anything. I do have scope framework in the mod-list for this save. It got borked after the Apex update, when I had to switch from plugin loader to Pulsar.

Thanks for the tips, I will dig into it. :)
Abisius Xarvenius Carbensius 3 Thg10 @ 7:30am 
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
Abisius Xarvenius Carbensius 3 Thg10 @ 7:30am 
@Tuuvis Van Kraun
did you add it to your worlds modlist after subscribing to it? did you subscribe to its requirements and add them to your worlds modlist? did you build the binoculars inside the assembler? did you add them to you chars toolbar?

besides that the "standard first aid list" should be possible to sort out file corruption and modconflict as possible causes.
Tuuvis Van Kraun 3 Thg10 @ 7:22am 
Is this still working? It's not working for me. Am I missing something?
semtex 30 Thg07 @ 3:44am 
I like this plugin. The binoculars have become my essential equipment.
0-Fenix-0 12 Thg07 @ 8:29pm 
Subscribed because I lost the game.
Abisius Xarvenius Carbensius 31 Thg05 @ 9:12am 
@[p42] The Fodder
he only prob i had so far with it was in coop where whenever the host uses the binos everyone else also gets hud overlay from the binos.
Dalten 31 Thg05 @ 7:34am 
yes it works on vanilla dedicated server wonderfully.

This mod is amazing, but it's more like a portable backyard telescope than binoculars. it is VERY strong with the highest ranges. Would you please consider a configuration option for server admins to modulate maximum zoom depth.