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报告翻译问题
- Fixed block category
i didnt have probs on my end so far so it is possible that the plugins you use or how you make them functional interfere.
Yes, yes, yes, yes and yes. I'm able to use them but not zoom. They only have the typical character weapon zoom or something little like that, but Q/E or mousewheel isn't doing anything. I do have scope framework in the mod-list for this save. It got borked after the Apex update, when I had to switch from plugin loader to Pulsar.
Thanks for the tips, I will dig into it. :)
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
did you add it to your worlds modlist after subscribing to it? did you subscribe to its requirements and add them to your worlds modlist? did you build the binoculars inside the assembler? did you add them to you chars toolbar?
besides that the "standard first aid list" should be possible to sort out file corruption and modconflict as possible causes.
he only prob i had so far with it was in coop where whenever the host uses the binos everyone else also gets hud overlay from the binos.
This mod is amazing, but it's more like a portable backyard telescope than binoculars. it is VERY strong with the highest ranges. Would you please consider a configuration option for server admins to modulate maximum zoom depth.
No. I run it on a dedicated server with 0 problems.
Thank you to offer this to the community ❤️
stuff claiming """performance improvements""" is usually messing with other mods functions due to them messing with stuff many mods rely on to function.
Ah, so it's a case of bug caused by game limitations, and therefore in the category of can't fix. But it is known about. Okay, thank you :)
shared singleplayer world and host?
a shared singleplayer world is still singleplayer and just got shared to others via a worldupload to the steamworkshop or throwing over the files via other ways so that thex can play it and there is only one in the world.
a host is either the server in case a keen based or torch based server is in use or the player that did open the world in coop mode.
the overlay appearing for clients in coop when the host uses the binos and every host action been done with the binos beeing transfered to the clients is an age old thing happenign since this mod startet its existence and as far as i remember it it was ages ago explained as beeing due to se limitations.
But i cant equip or use them
developer said that this plugin actually ruins performance a bit when using with huge modpacks
In case this mod locks you into zoom and doesn't show a vignette when using the binoculars, the reason might be the "performance improvements" plugin.
Thanks )
i had just a very interresting find while playing in coop and beeig the host:
using the binos also uses the binos also for everyone else in the session, so i use the bios and everyone has the effect of it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960215269&searchtext=Binoculars
Running the mod on a small server with a couple of players, the mod works, but the binos will not zoom - not with the mouse wheel not with Q/E