Stellaris

Stellaris

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Denser Repeatables
   
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3. jan. 2022 kl. 12.20
13. okt. kl. 12.12
20 endringslogger ( vis )

Abonner for å laste ned
Denser Repeatables

Beskrivelse
I updated and fixed Denser repeatables. The technology costs are now the proper amounts. I took out two of the addon techs, housing because it was overpowered and didn't fit the other techs, and resource capacity because it conflicted with gigastructures repeatables. The research alternative tech is still there with 3 levels and reduced cost.

Most importantly:
Armour, Shield, and damage technologies are limited to 20 Levels, a 400% bonus equal to Vanilla level 80.
Fire rate technologies are unlimited.
With higher power mods (which is what this mod is made for) damage numbers will begin to overflow leading to bad things if a cap isn't there.

I took this from this person who took it from someone else
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2055239410

I also made a version for Gigastructural Engineering
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2706888059
Populære diskusjoner Vis alle (1)
0
4. sep. kl. 17.21
Need older version
Zoranye
52 kommentarer
Septimus 11 timer siden 
Hello,
Thanks for your work on this mod.
Could you please add a hull point repeatable ? I find it lacking in the default options.
Best regards
Legit-Rikk  [skaper] 13. okt. kl. 12.07 
good point. look in the description for updated values
Nikola M 6. okt. kl. 12.57 
Why are the fire rates repeatables also capped at 16? can those also overflow?
Hexaton 4. okt. kl. 4.15 
Compatible mid playthrough?
Legit-Rikk  [skaper] 1. aug. kl. 14.42 
It should work better now after it finishes going through steam content check. only difference is that bioships get missile tech and wilderness doesn't get the food from farmers tech (so yeah it would've worked before with those two niche issues)
Polstrong 1. aug. kl. 12.21 
Do you have the answer Red Skull ?
Red Skull 9. mai kl. 16.36 
Works in 4.0?
AylaOrSomething 30. jan. kl. 20.08 
Yes but I don't know how any of them would interact with this mod. I'll just try to launch a game with cheats to see if it works as a standalone though
Legit-Rikk  [skaper] 26. jan. kl. 2.55 
Did you have other mods active?
AylaOrSomething 25. jan. kl. 23.20 
For some reason this isn't working for the engineering technologies, even when loading in last. Do you know why that is happening and how to fix it?