Stellaris

Stellaris

Denser Repeatables
51 条留言
Legit-Rikk  [作者] 10 月 13 日 下午 12:07 
good point. look in the description for updated values
Nikola M 10 月 6 日 下午 12:57 
Why are the fire rates repeatables also capped at 16? can those also overflow?
Hexaton 10 月 4 日 上午 4:15 
Compatible mid playthrough?
Legit-Rikk  [作者] 8 月 1 日 下午 2:42 
It should work better now after it finishes going through steam content check. only difference is that bioships get missile tech and wilderness doesn't get the food from farmers tech (so yeah it would've worked before with those two niche issues)
Polstrong 8 月 1 日 下午 12:21 
Do you have the answer Red Skull ?
Red Skull 5 月 9 日 下午 4:36 
Works in 4.0?
AylaOrSomething 1 月 30 日 下午 8:08 
Yes but I don't know how any of them would interact with this mod. I'll just try to launch a game with cheats to see if it works as a standalone though
Legit-Rikk  [作者] 1 月 26 日 上午 2:55 
Did you have other mods active?
AylaOrSomething 1 月 25 日 下午 11:20 
For some reason this isn't working for the engineering technologies, even when loading in last. Do you know why that is happening and how to fix it?
G43 mai waifu 2024 年 9 月 23 日 下午 9:51 
Well... that's true, and it do harms my body health some time.
Legit-Rikk  [作者] 2024 年 9 月 23 日 下午 4:05 
You just described sweaty
G43 mai waifu 2024 年 9 月 23 日 下午 1:04 
Well actually:steamthis:I think that with a lot of Scholarium and research ring and cosmogenesis world with a lot of xenos filled in, energy weapons repeatable 16+ are surely expensive but not super expensive. Plus, it could be needed to defeat 25x endgame crisis.
Legit-Rikk  [作者] 2024 年 9 月 22 日 下午 4:49 
Because 400% on combat stats already approaches breaking (if it didn't already) ships like the systemcraft from gigastructures. You need mods like that usually if you want to research these super expensive techs anyways if you don't get really sweaty.
atomic2354 2024 年 9 月 22 日 下午 1:17 
Why do the main repeatables stop after 16 times?
Legit-Rikk  [作者] 2024 年 9 月 21 日 下午 3:25 
That's lame, maybe I'll recreate it.
G43 mai waifu 2024 年 9 月 21 日 上午 4:43 
The one tech that gives more leader cap is not working, and tech_repeatable_improved_leader_cap was already removed from the game, according to 00_soc_tech_repeatable.txt
Legit-Rikk  [作者] 2024 年 6 月 22 日 上午 6:53 
3.12.
I moved, got engaged, and then got sent on a work trip across the country. I'm going to be a little slow
RTX177013 2024 年 5 月 13 日 下午 12:28 
3.12?
L 2023 年 10 月 31 日 上午 12:46 
Thanks! Emmm... Maintaining mod is really a troublesome thing, we don't know when the code will become invalid after a game update...
Legit-Rikk  [作者] 2023 年 10 月 19 日 上午 6:59 
Okay done. I don't know why they changed that but naval capacity is still country_naval_cap_add. Oh Paradox...
L 2023 年 10 月 18 日 下午 3:55 
Hi, tech_repeatable_command_limit doesn't seem to work, the modifier may be command_limit_add instead of country_command_limit_add. Could you fix it? Thanks a lot.
Legit-Rikk  [作者] 2023 年 9 月 29 日 上午 10:14 
Well, I updated it yesterday and confirmed it worked. If it still doesn't work that's one of your mods.
AylaOrSomething 2023 年 9 月 29 日 上午 7:22 
I put the mod at the end of the load order and the society and engineering repeatables aren't the dense versions for some reason
Legit-Rikk  [作者] 2023 年 9 月 28 日 上午 9:26 
What do you mean it broke? The techs don't show up as the dense versions?
Also, it's a lot easier to update a mod than create a new one, at least for small mods like this.
AylaOrSomething 2023 年 9 月 27 日 上午 12:29 
rip broke for 3.9 It seems that it won't be fixed either, given that last message ;-;
Legit-Rikk  [作者] 2023 年 7 月 1 日 上午 9:36 
Sorry mate not interested in Stellaris right now, more interested in relaxing than working on mods as well. It'll maybe take 4 hours if you've never made a mod before to figure it out yourself. Just a lot of number changing for that mod.
Legit-Rikk  [作者] 2023 年 5 月 31 日 下午 1:01 
Honestly I probably would've said no but it looks like something I'd use so sure give me... at least 1 hour and at most 1 month.
Naraxa 2023 年 5 月 29 日 上午 10:42 
Would you mind making a comp patch for this and the technology repeated mod by the creator of Technology Ascendant? I'd really appreciate it, Link is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1592149666&searchtext=technology+repeated
Legit-Rikk  [作者] 2023 年 5 月 15 日 上午 10:22 
ok done bro
masakilleri 2023 年 5 月 14 日 下午 11:33 
Hi, can you change the repeatable tech for command limit as it is not working? The modifier should be command_limit_add instead of country_command_limit_add
Legit-Rikk  [作者] 2023 年 4 月 30 日 下午 1:50 
Okay I fixed it, only took a week until I could use my computer
Legit-Rikk  [作者] 2023 年 4 月 23 日 上午 9:31 
military is hard stuff bro, give me two months
Naraxa 2023 年 3 月 8 日 上午 6:43 
so is this mod abandoned? I miss playing with this but if you're done with stellaris modding or having real life stuff I understand, hope you're doing well
GUNS BLAZING 2022 年 12 月 16 日 下午 10:47 
Strike craft repeatables need to be moved from engineering to society.
Legit-Rikk  [作者] 2022 年 10 月 1 日 下午 2:25 
Make sure to tell me when this breaks as I only play this game in a single month long bender every two years.
Legit-Rikk  [作者] 2022 年 7 月 24 日 上午 9:28 
I highly suggest against it if you use any mods such as AOT or gigastructural engineering - they add weapons with such high numbers that hitting such a high % boost on them will probably overflow, making them useless.
Dova Dude 2022 年 7 月 23 日 下午 8:23 
For anyone else wondering how to uncap the military techs just go to the tech files in common and change all instances of " levels = 16" to " levels = -1" and that will make them infinite.
yukikazebr 2022 年 6 月 10 日 上午 8:55 
So thanks to this mod I got the 400% in physics repeatables before the year 2280. Love it rofl
Legit-Rikk  [作者] 2022 年 5 月 25 日 上午 8:30 
Yeah, combat stuff is capped at 16 which should be 400% unless pdx script does math differently than I think. Also updated for 3.4 now.
Asteros'arius 2022 年 4 月 9 日 下午 2:50 
I believe a cap for the fire rate repeatables is good idea, the rest i dunno
Legit-Rikk  [作者] 2022 年 3 月 25 日 上午 6:57 
The Paradox Launcher changed the path in the description file to the workshop folder for some reason, so I was just reuploading the same file that was already on the workshop, hence it didn't update.
Legit-Rikk  [作者] 2022 年 3 月 25 日 上午 6:48 
Wait, what the hell? It didn't update? And now it's refusing to update? God, I love the Paradox launcher so much.
Rynthera 2022 年 3 月 25 日 上午 1:58 
The Admin capacity repeatable is still in this, is that intended to be the case considering it was replaced with a unity output increase in 3.3?
ChagatuAlin 2022 年 2 月 26 日 下午 4:52 
yes... that's what I mean for, Paradox has changed the edict techs, I remembered. anyway, thanks to you.
Legit-Rikk  [作者] 2022 年 2 月 26 日 下午 12:58 
Oh! I double checked, lol. They DID change repeatable techs. Fixing it now.
Legit-Rikk  [作者] 2022 年 2 月 26 日 下午 12:54 
If it's a small mod like this dude, usually it only needs an update if something directly related to it was changed. Like if they changed the repeatable techs, which Paradox didn't
ChagatuAlin 2022 年 2 月 26 日 上午 3:47 
is this for 3.3.X versions?
Foxtrot39 2022 年 2 月 23 日 下午 10:12 
never do victory year moslty due to mod adding secondary end game crisis, I would cap ship tech at around 350%
Legit-Rikk  [作者] 2022 年 2 月 23 日 下午 7:33 
This just makes them denser. If you have a suggestion to what to cap them to so they don't break the game with overflow, I'm all ears. But that's improbable if you end your game at victory year.
Foxtrot39 2022 年 2 月 23 日 上午 6:30 
Moslty due to the fact taht when certain emprie tech rush you end up with a perdition beam with the same fire rate as a point defence gun