RimWorld

RimWorld

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A Rim Reborn - Core
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Mod, 1.3, 1.4, 1.5, 1.6
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10.668 MB
19 nov, 2021 @ 21:10
4 aug @ 9:19
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A Rim Reborn - Core

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A Rim Reborn
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Beskrivning
A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!





Master an alternative research tree based on aether, the magical essence of the world of Hydaelyn! Synthesize aether crystals for use in crafting, build accumulators to tap the natural energy of the rimworlds, and produce unique items!



Craft and forge unique arms and armor! Despite their simple appearance, aetheric weapons can be imbued with aether by wielders with Flowing Aether. Melee weapons have increased damage and armor penetration, while ranged weapons have increased damage, range, and projectile speed.

Eorzean craftsmen can also create glamoured armor and outerwear which is invisible while worn, providing full protection to their wearers while allowing them to show off their fashion!



Produce alchemical potions using unique Eorzean herbs! Healing potions can instantly heal wounds to a limited degree while potions of vitality, strength, and dexterity grant powerful bonuses to colonists.

However, be careful: that which helps in small doses can be harmful or even deadly in greater doses. Taking too many potions too quickly can result in alchemical toxicity and toxic shock!



Build aetherytes and anima pendants that allow colonists to Return or Teleport to attuned aetherytes, even across the world! Quickly reinforce distant colonies or recall caravans!



A Rim Reborn requires at least one ARR race mod to function properly, and all ARR race mods depend on Core to function properly as well.









SPECIAL NOTE: The first race mod loaded after Core becomes the primary race for Eorzean Colony factions. Members of this race will be selected as faction leaders and will have higher representation in said faction's settlements and caravans.



  • 120 new backstories unique to Eorzean races!
  • Eorzean Colony NPC factions with unique culture, caravan types, and settlements.
  • 2 new starting scenarios: Across the Rift (ARR Crashlanded) and Naked Brutality (ARR).
  • New incident: A Tear into the Rift - A random Eorzean refugee appears from a tear into the Rift. If they survive the passage, they will be injured: you can rescue or capture them for recruitment or slavery purposes.

Please check out A Rim Reborn - Classes & Jobs, which brings the classes and jobs of Final Fantasy XIV to the rimworlds:





A Rim Reborn uses the Eccentric Projectiles library for custom projectiles and visual effects. Please check out the Eccentric Projectiles tab in your Mod Options for configuration options!



Known Issues

  • Not all apparel is fully implemented, and you may get placeholder assets if using ARR apparel on certain body types.

Future Plans

  • Combat Extended compatibility (under consideration)
  • NPC settlement aetherytes
  • More apparel!
  • More races!
  • More classes!
  • Creatures and monsters
  • Quests and currency
  • Endgame scenarios

Credits & Links

Have you heard of the critically acclaimed MMORPG Final Fantasy XIV[www.finalfantasyxiv.com]? Final Fantasy is the property of Square Enix. A Rim Reborn is a fan project and unaffiliated with Square Enix.

Many thanks to the modders and community members of the RimWorld Discord[discord.gg] and Alien Races Framework[discord.gg] for their help and inspirations! Also, feel free to drop by the #aelanna channel on the HAR Discord if you have questions, comments, or feedback!
Populära diskussioner Visa alla (19)
3
23 sep @ 17:12
strange bug: Meals cant be made
TheAuraKing
14
23 aug @ 22:15
Aether Network breaking?
airshredder
2
12 mar @ 20:42
Documentation
Goԃԃҽʂʂ Cԋαoʂ
688 kommentarer
Scratched Cornea 19 timmar sedan 
is there anyway to add a Gene or something to allow other pawns to research?
InnocuousKraken 9 okt @ 7:00 
Is there a mod that makes this compatible with Nals body mods?
Rei D'Soto 6 okt @ 10:20 
@rayman3120
I get that, I was more meaning **IF**.
I know it would take a LOT of work to update each one to Biotech's gene system.
It was an example.
Mr.Rudi 1 okt @ 13:13 
@Aelanna it worked, many thanks
Aelanna  [skapare] 1 okt @ 12:06 
@Mr.Rudi - Thank you! Between this and some other reports I've gotten, I may have an idea of what might be going on. In the meantime, could you try moving Run And Gun (Continued) to below ARR Core and see if that fixes the issue for now? I will work on a longer-term solution as soon as I can.
rayman3120 1 okt @ 6:11 
@Rei D'Soto
i dont think it works that way.
flowing Aether is NOT a Gene. the characters are all baseline and thus biotech Genetics don't work
Aelanna  [skapare] 30 sep @ 14:24 
@Mr.Rudi - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2873415404 is just the log publisher, and should have no overhead or compatibility issues.
Mr.Rudi 30 sep @ 12:53 
@Aelanna sorry im noy using hugslib, it makes my game performance really bad, is there an alternative?
Aelanna  [skapare] 30 sep @ 10:30 
@Mr.Rudi - Are you able to provide a HugsLog? I can't really diagnose a transpiler failure without a full log that includes your mod list and whatever else might be patching the same method.