边缘世界 RimWorld

边缘世界 RimWorld

A Rim Reborn - Core
688 条留言
Scratched Cornea 18 小时以前 
is there anyway to add a Gene or something to allow other pawns to research?
InnocuousKraken 10 月 9 日 上午 7:00 
Is there a mod that makes this compatible with Nals body mods?
Rei D'Soto 10 月 6 日 上午 10:20 
@rayman3120
I get that, I was more meaning **IF**.
I know it would take a LOT of work to update each one to Biotech's gene system.
It was an example.
Mr.Rudi 10 月 1 日 下午 1:13 
@Aelanna it worked, many thanks
Aelanna  [作者] 10 月 1 日 下午 12:06 
@Mr.Rudi - Thank you! Between this and some other reports I've gotten, I may have an idea of what might be going on. In the meantime, could you try moving Run And Gun (Continued) to below ARR Core and see if that fixes the issue for now? I will work on a longer-term solution as soon as I can.
Mr.Rudi 10 月 1 日 上午 11:33 
rayman3120 10 月 1 日 上午 6:11 
@Rei D'Soto
i dont think it works that way.
flowing Aether is NOT a Gene. the characters are all baseline and thus biotech Genetics don't work
Aelanna  [作者] 9 月 30 日 下午 2:24 
@Mr.Rudi - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2873415404 is just the log publisher, and should have no overhead or compatibility issues.
Mr.Rudi 9 月 30 日 下午 12:53 
@Aelanna sorry im noy using hugslib, it makes my game performance really bad, is there an alternative?
Aelanna  [作者] 9 月 30 日 上午 10:30 
@Mr.Rudi - Are you able to provide a HugsLog? I can't really diagnose a transpiler failure without a full log that includes your mod list and whatever else might be patching the same method.
Mr.Rudi 9 月 29 日 下午 2:28 
https://pastebin.com/kUFgD9c7 Getting this error on game load
Rei D'Soto 9 月 29 日 上午 11:39 
Looking forwards to Hrothgar race,
Also, is it possible to give Flowing Aether to non Eorzean races? Maybe using Biotech's gene system?

Keep up the great work~
Baratan 9 月 27 日 上午 5:38 
Compatibility with the Tooltips mod has been addressed by the developer of that mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3230465110
Mr.Rudi 9 月 26 日 上午 5:17 
@Aelanna sorry, I don't have logs, but i had alked about it on the "aether network breaking" thread, and some have posted their logs. I tried to replicate it now and this issue isn't happening yet, i think it might be that i don't use hugs lib anymore, i will continue playing and report if this issue happens again. Thanks for the good work, love this mod.
lechkingofdead 9 月 24 日 下午 10:09 
im with many on the no HAR hard requirment. because i really want to use a custom pawn but trying to make them into a har pawn of the race of yours has issues expressing genes that i need for them to function (revia biotech version mod) so i just traped the aetheric trait to her and its alloud use of the mod but only that.she cant do anything aside from use its parts. she cant build any of it.
sabre 9 月 23 日 下午 10:03 
even just the classes is fine or an idea would be converting the classes into rimworld of magic classes
Aelanna  [作者] 9 月 23 日 下午 4:28 
@Mr.Rudi - Do you have a log you can share? I can't do anything about errors I can't reproduce.
Mr.Rudi 9 月 23 日 上午 7:13 
I would also like it to not use HAR and instead use biotech genes.
Also aether network has some bugs. thanks and sorry for bothering
sabre 9 月 18 日 下午 6:41 
will this ever be changed to not use HAR? its fine if it wont im just wondering
Romara 9 月 14 日 上午 5:44 
For anyone that has the Character Editor mod, you can force change the race of your existing pawns to one of the added ones from this Modpack, adding the aetheric traits.

Not elegant, but it allowed me to adapt my game and keep playing, with no apparent issues 20+ hours of play later.
Gorby Rams 9 月 13 日 上午 9:10 
@Aelanna, thank you as always for your quick response and once again thank you for the excellent job modding <3
Aelanna  [作者] 9 月 13 日 上午 8:31 
@Gorby Rams - Not at the moment. I need to find the time to try to rewrite significant logic in the vanilla hunting job because it does not account for ranged verbs with variable availability. As noted in Classes & Jobs' known issues, if you run out of MP while hunting the game will infinite loop and crash straight to desktop; that's why hunting with magic classes is disabled right now.
Gorby Rams 9 月 12 日 上午 11:20 
Is there anyway to get magic classes to hunt? An additional mod or something
Korvon 9 月 9 日 下午 2:28 
yup that was it thanks for all the hard work keep bein' awesome
Korvon 9 月 9 日 下午 2:26 
ok yea that's probably it core was loading above oddessy gonna fire it up again and see what happens
Korvon 9 月 9 日 下午 2:25 
i do have odessy will look and see if it fuggered ooo i did sort oddessy down a bit will tweak the list and see if i can unfu,,,,,,, if this fixes it.
Aelanna  [作者] 9 月 9 日 下午 2:22 
@Korvon - Are you using Rimpy or RimSort and did it automatically sort Odyssey to the end of your mod list? I've seen this error come up before when the official DLCs are loaded incorrectly.
Korvon 9 月 9 日 下午 2:18 
ok dropped everything i could find in discussions
Korvon 9 月 9 日 下午 1:57 
lemme see if i can narrow things down and get you an error log
Aelanna  [作者] 9 月 9 日 下午 1:55 
@Korvon - That sounds like some kind of mod compatibility, would you be able to post a log so I can try to narrow down what might be causing it?
Korvon 9 月 9 日 下午 1:54 
dannng really wanted to drop this mod back in but apparently it throws some kind of error that won't allow world generation or loading.
Gravebound 9 月 8 日 上午 11:40 
Is there a way to use the functions of this mod -without- being the Eorzan Arrivals faction / using one of the ARR Starting Scenarios? I'm doing a necromancy-themed run at the moment and used the starting scenario for that, but as a result the entire research tab for A Rim Reborn is basically blanked out. I've been trying to see how I can restore that by editing tags and things because, for instance, I would love to use the Aetheric devices in my game, but I can't get any of it to show up unless I specifically start with an ARR scenario. I know the 'Flowing Aether' thing is a restriction on usage but I can devmode-add that to my pawns as appropriate.
Vullion 9 月 1 日 下午 3:39 
I'm not sure if it's this mod specifically or another mod in the collection but the Rim Reborn set is the only thing active, and all the technology research is gone. I reloaded with Research Tree and I can find them but no pawn will research them.
Gravebound 8 月 26 日 下午 8:56 
Quick observation - it seems like the Aetheryte attunement breaks/gets reset if the Aetheryte itself is on a gravship that moves. I have to re-attune to the Aetheryte on the ship every time it lands.
bowenbigcountry 8 月 23 日 下午 9:37 
Any chances on a FF-based or "tempered" idealogy or mechanic??? We got The Twelve to worship!
Mur 8 月 20 日 下午 5:38 
So my feedback for the mod is that it feels a lot like rimworld of magic which is good but the base crafting mechanic seems weird.
-Job system is good, i needed to install Drafted Auto-Combat which made it feel even better.
I suggest adding it as a suggested mod.
-You have ways of making power different than the main tech but you require electricity which kind of defeats the purpose forcing you to go into the main research tree before this.
-The end of the tech tree is pretty early... like no ability to restore body parts, no larger power sources, no endgame armors/weapons
-You have a lot of different ways of making crystals but you really don't need many because you are given a lot at the start and then you have to eventually remove your old crafting benches for linked ones which then you mostly remove any need for crystals and you only need to make a few ones for crafting a few items.
-Potions feel weak and there are a lot of single researches for all of them + plants.
lechkingofdead 8 月 19 日 下午 2:04 
when i was digging around aetheric ships someone mentioned rim reborn makes some changes to graveships im wondering what thoes maybe are if it is true. but what suprises me is they have yet to make at lest a biotech combatability patch to allow ya to granve biotech races the ability to use mana. (it would help thematicly with my current plans but it also would just be nice sense i do wish to have that Magitek vibe going.
Sera 8 月 17 日 下午 9:21 
@yuya My bad when i say the network i meant from the collector to the network item but you are right the collectors.

Yes but like power you also have gem burners, wood power and other things you can put inside to automatically make power with just a bit of fuel. Yes I know i can use the spots inside but if doing that why not have a version of the collector that i load with crystals that overtime make more. or at least a crystal contaminant that allows me to put crystals i made inside to go into the network like a chem generator. Burn fire get fire but lightning get lighting. This way if you have no "outside" at all on your map you can still make use of this.

@arandor I know but you missed where i said a ship or car. Have oddisy can't do it. you are on the world you will have a base or you will not be able to use the stuff as well.
Yuya 8 月 17 日 上午 10:14 
@Sera Your network can be indoors just the collectors need to be unroofed. It is not much different from needing to put your wind turbines solar and geothermal generators outside. Even in a mountain base (especially in 1.6) you can find pockets of areas you can unroof. You may not be able to squeeze all the accumulators you need into such a spot but you can get some on your interior. But the rest of the network can be completely under a mountain.
Gravebound 8 月 16 日 上午 10:11 
Absolutely fantastic mod, the backbone of my current playthrough. My only request - can we get Aether-linked wall-mounted lights?
Aranador 8 月 16 日 上午 2:24 
@Sera - you should be able to set up a lightning generator and regular powwer generator, to create aether for a totally enclosed network. However creating a safe but unroofed area should be quite doable too, even in a mountain base.
Sera 8 月 12 日 上午 2:11 
So unless im missing it is there any plan to add away to take the crystals and add them into the linked network? I have a ton of them but to have a network it has to be outside. Want to craft guns you have to have the network. want things to run passively you have to have the network. but the network has to be outside. Live in a mountian, a ship, a car with an inside your screwed live somewhere else.
Spess Mehreen 8 月 11 日 下午 4:27 
Can't wait to give my ork war boss Aether powers with his veira army.
Aelanna  [作者] 8 月 11 日 下午 4:26 
@Spess Merhreen - That is correct! While I do intend to look at optional compatibility in the future, it is currently locked down due to the mod's reliance on a lot of HAR features for functionality. This will definitely change as ARR gets closer to a full 1.0 release!
Aelanna  [作者] 8 月 11 日 下午 4:24 
@Deadeye - Elezen and lalafell ears should be matched to skin color, miqo'te and viera ears should be matched to hair, and au ra horns are a dedicated color channel. These are all using basic HAR functionality, so if you're seeing strange color shifting then I'd definitely suspect some sort of mod compatibility issue; if you can narrow down which mod is causing it I can definitely take a look at why it might be happening, or at the very least it would help if you can verify that it's not an internal issue by seeing if this happens with only ARR loaded.
Spess Mehreen 8 月 11 日 下午 4:07 
Love it all.

I hae a quick quesiton though. To use alot of stuff you need "flowing Aether" on a pawn. So its soft locked to this mod.

Is there a way to give FlowingAether to a pawn not in the FF setting? Like making a trait, or a brain link for it? Or a ritual to attune to Aether?
Deadeye 8 月 10 日 下午 5:21 
Hello, my wife loves your mod. I was wondering if this is a known bug, but she cannot choose the ear color and it doesn't appear to be tied to the skin color. It changes whenever a new save is created. Does anyone know why this is or if it's a bug in another mod?
Eileen The Crow 8 月 10 日 下午 1:28 
That makes sense, Rimpy is doing that, I'll be sure to adjust.
Aelanna  [作者] 8 月 10 日 下午 1:26 
@Eileen The Crow - I don't suppose you used Rimpy or Rimsort and it put Odyssey at the bottom of your mod list? The error indicates that Odyssey compatibility content was enabled but the ceruleum tanks were unable to find the Odyssey parent Def, which usually means that it's somehow loading before the official DLCs.
Eileen The Crow 8 月 10 日 下午 1:22 
Sorry about that, I fixed it