RimWorld
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No More Lethal Damage Threshold
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Mod, 1.3, 1.4, 1.5, 1.6
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3.651 MB
17 NOV 2021 a las 19:26
18 AGO a las 16:09
7 notas sobre cambios ( ver )

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No More Lethal Damage Threshold

Descripción
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason? This mod fixes that by telling ShouldBeDeadFromLethalDamageThreshold to go **** itself!

Should be compatible with all mods and is save compatible!

All rights are reserved by me, you are not authorised to reupload this mod in any aspect unless you have received permission from me.

This is not for selfish reasons, one of my mods during the release of 1.6 had a reupload that the reuploader seriously screwed up somehow, which harmed the performance of about 1000 users that switched over.

If you want to update one of my mods, please seek me out and get me to do a check over your work, my username on Discord is jdalt40.
273 comentarios
AbsoluteGato 13 OCT a las 3:31 
@Jdalt40 thank you for the answer! i will do testing with other mods to make sure
Jdalt40  [autor] 13 OCT a las 2:30 
Yeah that has nothing to do with this mod so no idea
AbsoluteGato 13 OCT a las 0:19 
hello, i need help with something. i have installed aotc, void, elite bionic framework, and no more lethal damage treshold. one of my pawns have full zenith bionics that adds ton of multiplication to their health but when he got shot by slug turret, the damage took 1/4 of his max health...
so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?
i posted this question in each of the mod pages just in case if anyone has the answer to this
Jdalt40  [autor] 23 SEP a las 4:06 
No clue, but it isn't this mod

It's either they're dying upon being downed (check your death on down chance in custom difficulty settings), or B&S doing something and killing them deliberately
The StarBorn 23 SEP a las 2:39 
When I played Big and Small, this mod didn't seem to have any effect; the pawn still died after receiving a certain amount of damage, and there were no missing fatal body parts.
Joof 29 AGO a las 9:27 
@Oozy, I had that after installing a bunch of mods midrun and didn't have this mod installed. Started a new colony and it worked.
Jdalt40  [autor] 27 AGO a las 18:10 
Sorry about your run though, it's always tricky when a new major version releases, it's why I often delay updating my mods for a while, as I only update when I need to play, which often means I wait for stable mod lists
Jdalt40  [autor] 27 AGO a las 18:08 
If you're having the problem without this mod, it's not this mod definitely, there is no way possible for NMLDT to persist in saves once removed as nothing is saved, only a calculation is changed if the mod is running
Oozy 27 AGO a las 6:15 
Update: I started a new colony and it fixed itself, CE is working along with this mod. But if anyone still has this problem I think your save might be bricked since I tried to play without this mod and CE and it still persist, the telling signs are when the social tab in pawns begin to flicker and any injuries can't be healed (or they'll get treated but never healed), and most pawns no longer die despite all body parts being destroyed, some die but only sometimes but most will keep going even without a head. This may more may not be the cause of an update on a steam mod but idk it seems all good now aside from my bricked save ;_;
Jdalt40  [autor] 26 AGO a las 20:48 
That shouldn't be possible, it only returns false for a method only checked if you have too much damage