边缘世界 RimWorld

边缘世界 RimWorld

No More Lethal Damage Threshold
278 条留言
Hugalafutro 11 月 3 日 下午 5:55 
Some mod from this modlist https://rentry.co/cx4nhv3e already does the same and installing this mod causes it to revert to vanilla and furthermore even breaks Deathless gene.

I am NOT blaming this mod, just pointing out mod incompatibility others saying it doesn't work might experience so check your modlists before blaming this mod.

I have a save with hostile Deathless pawn (VRE Fungoid), without this mod I can shoot him for a minute until he is just a torso with bleeding head and it still lives. With this mod, it dies after 5 shots form rifle, with Brain Destroyed in health list, but listing the different last shot damage as death reason, and Brain doesn't list any damage source just says Destroyed.
Jdalt40  [作者] 10 月 29 日 上午 7:49 
I’ll think about it but yeah, this only affects enemies that aren’t killed by any other system (which is rare, it’s only generally achieved with high body part hp, low incoming damage factor, or very fast regeneration, as torso removal or death on down is more likely to kill them first)
RedGlobe 10 月 29 日 上午 6:53 
First up: This mod IS WORKING AS INTENDED!

Okay ... feeling somewhat dumb now. After some reading (and I just realized the author mentioned that some comments earlier) I got that there is a option within custom storyteller settings called 'Enemy death on downed' that determines the chance if a pawn hostile should die whenever he gets downed while being damaged (pain shock, etc.). Setting this to 0 brought back the behaviour I was used to. So, yeah ... human error, once more.

Though the solution via the storyteller settings suck/feel wrong somehow to me.

@Jdalt40 Maybe a notice should be put into the description to hint towards this matter to prevent future confusion.
RedGlobe 10 月 29 日 上午 6:35 
Just to explain: the feature this mod delivers is vital to my game experience and without the combat and pawn health feels way off. Thus it is in my very interest to have it back to its intended working state.

And because if forgot earlier: great many thanks for this mod and the support over the years. I only recently realized how mutch of an impact it made on my game experience. Absolutely vital pawn health feature!
RedGlobe 10 月 29 日 上午 6:30 
I can confirm on my end that since 1.6 and Odyssey this mod stopped to deliver its designated feature. For whatever reason every type of pawn dies once a 'sufficent' amount of damage was dealt to them. No need for loss of head/brain or torso -- or equivalents -- for pawns to die. As to why it stopped I got no clue at all. Before Odyssey and 1.6 it just worked as intended -- yes, even WITH my ~450 mods running in parallel. Certainly, I can't say for sure that with changes in other mods there hasn't crept up an incompatability or plain bug. Yet, a notion tells me that it is probably a core internal or condition that changed? Maybe a revision is in order?

While I am not into RW modding directly, I'll try to debug the assembly myself and check whether I can get a clue as to where the issue within the logic is.
AbsoluteGato 10 月 13 日 上午 3:31 
@Jdalt40 thank you for the answer! i will do testing with other mods to make sure
Jdalt40  [作者] 10 月 13 日 上午 2:30 
Yeah that has nothing to do with this mod so no idea
AbsoluteGato 10 月 13 日 上午 12:19 
hello, i need help with something. i have installed aotc, void, elite bionic framework, and no more lethal damage treshold. one of my pawns have full zenith bionics that adds ton of multiplication to their health but when he got shot by slug turret, the damage took 1/4 of his max health...
so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?
i posted this question in each of the mod pages just in case if anyone has the answer to this
Jdalt40  [作者] 9 月 23 日 上午 4:06 
No clue, but it isn't this mod

It's either they're dying upon being downed (check your death on down chance in custom difficulty settings), or B&S doing something and killing them deliberately
The StarBorn 9 月 23 日 上午 2:39 
When I played Big and Small, this mod didn't seem to have any effect; the pawn still died after receiving a certain amount of damage, and there were no missing fatal body parts.
Joof 8 月 29 日 上午 9:27 
@Oozy, I had that after installing a bunch of mods midrun and didn't have this mod installed. Started a new colony and it worked.
Jdalt40  [作者] 8 月 27 日 下午 6:10 
Sorry about your run though, it's always tricky when a new major version releases, it's why I often delay updating my mods for a while, as I only update when I need to play, which often means I wait for stable mod lists
Jdalt40  [作者] 8 月 27 日 下午 6:08 
If you're having the problem without this mod, it's not this mod definitely, there is no way possible for NMLDT to persist in saves once removed as nothing is saved, only a calculation is changed if the mod is running
Oozy 8 月 27 日 上午 6:15 
Update: I started a new colony and it fixed itself, CE is working along with this mod. But if anyone still has this problem I think your save might be bricked since I tried to play without this mod and CE and it still persist, the telling signs are when the social tab in pawns begin to flicker and any injuries can't be healed (or they'll get treated but never healed), and most pawns no longer die despite all body parts being destroyed, some die but only sometimes but most will keep going even without a head. This may more may not be the cause of an update on a steam mod but idk it seems all good now aside from my bricked save ;_;
Jdalt40  [作者] 8 月 26 日 下午 8:48 
That shouldn't be possible, it only returns false for a method only checked if you have too much damage
Oozy 8 月 26 日 下午 8:37 
Thanks for updating but now non of the pawns can be killed including mine, death is no longer possible ;_; I think it's CE that's conflicting so I have to turn this off, will update if it fixes it
o0Zeke0o 8 月 26 日 上午 8:03 
1.21.1 pls
Halicade 8 月 26 日 上午 5:00 
@LoneShadowTug Thanks! I love me too!
Tuko 8 月 25 日 下午 2:48 
@Halicade i love you
Dizzy 8 月 18 日 下午 6:26 
hi jdalt
Alu 8 月 18 日 下午 6:00 
Hahaha
Yog 8 月 18 日 下午 5:20 
@Halicade, are you alright? It looks like your brain has been burned by playing too much of RW
Halicade 8 月 18 日 下午 5:13 
@italnerd It's not the same though. The 1.5 version of this mod had layers of immersion you can't even begin to understand. It even worked perfectly in 1.6 too!
But then some guy was all I'm going to make an updated version, with blackjack, and the entire Rimworld Assembly and I'm not going to give credit. You know what? Forget the blackjack!" so Jdalt had to go all "You know what? This mod was already working. I'm going to slap 1.6 on it and call it a day!" and here we are. The pot has been burned, my toast is ruined. And I can't figure out how to put all the pieces back together.
Italnerd 8 月 18 日 下午 4:22 
@Halicade it still supports 1.5....
Xyllisa Meem Paradox Station 8 月 18 日 下午 4:15 
Hello, does this support b18?
Alu 8 月 18 日 下午 4:13 
i have arrived
to uwu
Halicade 8 月 18 日 下午 4:12 
Hi, I don't like this version. Can you go back to 1.5?
Jdalt40  [作者] 8 月 18 日 下午 4:11 
Updated to 1.6
Ulern 8 月 18 日 下午 3:19 
just discovered a mod thats out of date AND a one of a kind.... like fr... i canot replace this treashure
Ulern 8 月 18 日 上午 8:52 
Fantastic
Oozy 8 月 9 日 上午 6:18 
please just a smidgen of 1.6, I'm so thirsty, look. my skin is withering away :_;
南陽李狗蛋 8 月 4 日 上午 8:53 
1.6 please
祀萨 8 月 4 日 上午 3:14 
这个就是玩家需要的,非常棒的模组,求求你不要放弃啊🥺
Tam 8 月 3 日 上午 9:14 
Tweak Galore causes problems, so patiently waiting for this mod to be updated!
test 8 月 1 日 上午 6:53 
tweaks galore is by neronix17 and it is also not good for performance
Unstable Energy 7 月 31 日 上午 1:11 
one point six!
CatFireBt 7 月 30 日 上午 12:14 
1.6 please
Paul 7 月 29 日 上午 8:24 
Been loving this mod since 1.3. Hope you'll drop the update but if not, then thank you very much for making it in the first place.
Birdinmotion 7 月 28 日 下午 2:54 
I'm walking on a cat
Dratan 7 月 27 日 上午 6:20 
1.6 please
小米智能收割机 7 月 27 日 上午 4:39 
1.6!
Jdalt40  [作者] 7 月 27 日 上午 3:14 
Just one more 1.6 comment and the author will do it, just one more comment!
Felnel 7 月 26 日 上午 11:45 
1.6?
Good Old Jim 7 月 16 日 上午 6:06 
No hate towards you Jdalt, obviously just in case that needs to be said.
Good Old Jim 7 月 16 日 上午 6:05 
For all those wanting 1.6 there is a much better mod called Tweaks Galore it includes this and a looooot of other fixes/tweaks and is totally configurable so you only use what you want. It actually shrinked my mod list by replacing like 7 other mods.
叶小羊 7 月 15 日 上午 10:40 
Hey, great mod! I just took a look at the C# source code and tested it on RimWorld 1.6. It appears to be working perfectly, as the core method it patches (Pawn_HealthTracker.ShouldBeDeadFromLethalDamageThreshold) seems unchanged in the new update.

For anyone who wants to use it right now, you have two options:

Just run it: You can simply activate the mod as is. It should work fine without any errors, but you will see the yellow "incompatible version" warning icon.
Remove the warning: If the warning icon bothers you, you can navigate to the mod's About folder, open About.xml with a text editor, and add <li>1.6</li> under the existing version list.
Of course, this is all based on my personal testing and is just a temporary solution. I'm definitely looking forward to the official 1.6 update from you, the author!

Thanks again for your fantastic work.XD
Jdalt40  [作者] 7 月 13 日 上午 8:04 
Gunns, I am not your personal modder, I make these mods for myself lmao
gunns22 7 月 13 日 上午 7:44 
@Jdalt40

@TheOneTrueDemoknight

Even if this mod does seem to work with 1.6, could we please get an official 1.6 update?
Jonathans0 7 月 13 日 上午 5:21 
1.6
TheOneTrueDemoknight 7 月 13 日 上午 1:40 
This mod seems to work with 1.6