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Omega's Stellaris Traditions
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24.418 MB
2021년 10월 19일 오후 12시 12분
2024년 4월 3일 오후 8시 36분
업데이트 노트 176개 (보기)

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Omega's Stellaris Traditions

설명
This is a standalone mod that only contains my 21 traditions, 36 civics, 9 ascension perks, and a limited amount of additional content. This was created for individuals that don't want the rebalance changes that are made in Omega's Stellaris Additions. A non-essential compatibility patch for NSC2 is available.


Content
  • 21 tradition trees
  • 36 civics (9 regular, 11 megacorp, 8 hive, and 8 machine empire)
  • 9 ascension perks
  • 12 traits
  • 1 origin
  • Vanilla Starbase has had additional weapon slots added at all tiers and has also received a generous increase to hull, armor, and shield points.
  • Please see here for the full list of vanilla changes.

Compatibility
Multiple vanilla files were harmed with the making of this mod.
  • Ascension perks were modified to improve balance and increase variety of choice over vanilla.
  • Building files are edited for the purpose of added bonuses from tradition trees.
  • District files were edited in order to add new civics for Megacorp, Gestalt, and Hive Empires.
  • Campaign/Ambition cost was increased to account for the increased amount of unity generated by this mod.
  • Edicts have their Influence activation cost restored.
  • Leader upkeep once again uses Energy for upkeep instead of Unity.
  • Vanilla civics have been updated/improved to account for the 36 civics added by this mod.
  • Pop job files have quite a few bonuses added by tradition trees/civics and a small number of balance changes.
  • The modifications to the starbase files make starbases actually somewhat useful at defense while also adding bonuses provided by tradition trees.
  • Trade Conversions are edited to account for new trade policies added by the Commerce tradition tree.
  • Tradition Categories have been weighted so that the AI knows when to take a tradition tree from this mod compared to vanilla tradition trees. This is determined by the empire's ethics.
  • Traits were slightly modified for balance purposes and to provide unity buffs given the increased need for Unity in order to complete all trees by endgame.
All modified vanilla files are below.
  • \common\ascension_perks\00_ascension_perks.txt
  • \common\buildings\00_capital_buildings.txt
  • \common\buildings\01_pop_assembly_buildings.txt
  • \common\buildings\02_government_buildings.txt
  • \common\buildings\03_resource_buildings.txt
  • \common\buildings\04_manufacturing_buildings.txt
  • \common\buildings\05_research_buildings.txt
  • \common\buildings\06_trade_buildings.txt
  • \common\buildings\07_amenity_buildings.txt
  • \common\buildings\08_unity_buildings.txt
  • \common\buildings\09_army_buildings.txt
  • \common\buildings\10_deposit_buildings.txt
  • \common\buildings\14_branch_office_buildings.txt
  • \common\districts\00_urban_districts.txt
  • \common\districts\01_arcology_districts.txt
  • \common\districts\02_rural_districts.txt
  • \common\districts\03_habitat_districts.txt
  • \common\edicts\00_edicts.txt
  • \common\edicts\01_campaigns.txt
  • \common\edicts\02_ambitions.txt
  • \common\governments\civics\00_civics.txt
  • \common\governments\civics\02_gestalt_civics.txt
  • \common\governments\civics\03_corporate_civics.txt
  • \common\leader_classes\00_base_classes.txt
  • common\policies\00_policies.txt
  • \common\pop_jobs\00_other_jobs.txt
  • \common\pop_jobs\01_ruler_jobs.txt
  • \common\pop_jobs\02_specialist_jobs.txt
  • \common\pop_jobs\03_worker_jobs.txt
  • \common\pop_jobs\04_gestalt_jobs.txt
  • \common\section_templates\starbase.txt
  • \common\ship_sizes\00_starbase.txt
  • \common\starbase_modules\00_starbase_modules.txt
  • [common\trade_conversions\00_trade_conversions.txt
  • \common\tradition_categories\ - All files
  • \common\traits\04_species_traits.txt
  • \common\traits\05_species_traits_robotic.txt

Tradition Slots

Compatibility Patches
I am open for mod compatibility patch requests. Current patches are below.

Translations

[discord.gg]
인기 토론 모두 보기(2)
7
2022년 1월 6일 오후 7시 16분
고정됨: Tradition Tree Details
Omega
3
2024년 1월 31일 오후 9시 07분
고정됨: Vanilla Changes
Omega
댓글 171
Omega  [작성자] 2025년 9월 17일 오후 12시 39분 
Thanks, I just haven't had a lot of time to work on modding due to real life matters. Its something I want to get back to as time permits.
Princezilla 2025년 9월 16일 오후 12시 02분 
Have you considered breaking this up into it's different parts so it's less daunting to update all at once? Like one part for the building/job changes, one part for the civic additions and expansions, and one part for the traditions and ascension perks?

Love your mod, especially how it makes basically every civic so much more impactful.
Omega  [작성자] 2025년 8월 23일 오전 7시 22분 
Not yet, I just haven't gotten time to update as of yet.
xXDaBossModzXx 2025년 8월 23일 오전 6시 44분 
Is this compatible with Stellaris 4.0? Looking for more traditions to add to my game and I am thinking about adding this one.
Doctor Mc-Chicken  [작성자] 2024년 10월 24일 오전 6시 14분 
they have not been updated in quite some time
BubonPioche 2024년 10월 24일 오전 3시 33분 
The game crash during the loading to main menu when using this mod.
My mods list was :
- UI Overhaul Dynamic
- Omega's Stellaris Traditions
- !!Universal Modifier Patch
Princezilla 2024년 9월 10일 오후 2시 36분 
awesome glad to hear you're doing ok
Omega  [작성자] 2024년 9월 8일 오후 4시 33분 
Yeah, just finished my bachelor's degree out. This is getting closer on my to do list.
Princezilla 2024년 9월 6일 오후 4시 38분 
You going alright man?
Princezilla 2024년 7월 12일 오후 3시 51분 
One of my favorite mods, hopefully it will be brought up to the current build soon