Garry's Mod

Garry's Mod

265 个评价
GM Lockdown Cleaned
   
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素材类型: 插件
插件类型: 地图
插件标签: 角色扮演, 风景
文件大小
发表于
更新日期
129.610 MB
2021 年 10 月 12 日 下午 5:38
2022 年 2 月 13 日 上午 7:15
8 项改动说明 ( 查看 )

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GM Lockdown Cleaned

在 Riggs 的 1 个合集中
Riggs Map-creations
27 件物品
描述
GM Lockdown Cleaned
GM Lockdown Cleaned is originally from Half-Life: 2 Deathmatch , I've played the game recently and I thought "Hey why not make this a cleaned version in gmod?" and so I've done it. I'm gonna be real here, valve sucks at making the geometry in hammer editor.. I guess they just rushed it?

If you experience any bugs or visual errors, please send a screenshot in the bug discussion. It helps to improve both of my and user experiences!

Features / Changes

- HDR
- Antlion Holes Removes
- Ventiliation Shaft Removed
- Destroyed Bits Replaced
- Added Doors
- Optimization
- More Jail Cells
- Openable Jail Doors
- Expanded Area up ahead
- Revamped Lighting
- AI Nodes / Nodegraph


Credits

- Valve, for the original map and Half-Life 2.
- Myself (Riggs Mackay), for cleaning the entire map up.. adding things.. optimizing it.
热门讨论 查看全部(1)
12
2022 年 4 月 8 日 下午 10:23
置顶: Bugs / Visual Errors / Suggestions
Riggs
50 条留言
King George, The Third. 4 月 12 日 下午 5:35 
So, just nova prospekt but less buggy?
xvinady 3 月 15 日 下午 9:16 
ENTROPY ZERO 2?!
JG 2024 年 12 月 23 日 下午 8:52 
@Highly aggrivated cheese puff - did you already install Half Life 2 deathmatch and mount it though?
Highly aggravated cheese puff 2024 年 10 月 27 日 上午 6:35 
For some reason their are errors even though I have Half Life 2 and the episodes installed
seabazian 2022 年 7 月 12 日 上午 5:47 
sadbonx
NotSoDeadly 2022 年 4 月 13 日 上午 5:14 
its bright when i join what the hell
beegnyss 2022 年 3 月 31 日 下午 1:38 
what mounts does this need
Space Stone 2022 年 3 月 6 日 上午 10:32 
nah because there should be more buttons to control the map
Riggs  [作者] 2022 年 2 月 12 日 下午 12:32 
Update: 12 Feb @ 4:29pm

I wonder what I've added... *thinking*
NextKurome76TheSoldier 2021 年 10 月 24 日 上午 8:07 
Update: 22. Oct. at 17:48

*BLANK*

Discuss this update in the discussions