Library Of Ruina

Library Of Ruina

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BaseMod for Workshop
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7.900 MB
16 sep, 2021 @ 10:05
21 sep @ 18:44
45 ändringsnotiser ( visa )

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BaseMod for Workshop

Beskrivning
Thanks to GustabMunchausen for helping update the documentation.
Thanks to abcdcode for their previous contributions to BaseMod, and thanks to the mod team members of Chinese community for their help during production.
To learn how to use some of BaseMod's functions, you can read the documentation files found in the Document subfolder in BaseMod's folder. They are also copied to \Library Of Ruina\LibraryOfRuina_Data\Managed\BaseMod, and updated when needed.
If you need to upload and/or update your Mod, you can use the Mod upload tool, which is in the root directory of BaseMod.


Early on during Workshop's existence, the references used by LoR mods were in disorder (due to the possibility of a Mod loading an outdated dll version first, blocking others from loading a newer version they need). To avoid this, BaseMod includes the newest (backwards-compatible) versions of 0Harmony and some other often used dlls, and moves itself to the highest loading priority automatically after being launched once.
If you're having trouble starting up after updating BaseMod (with error logs that may include something like Mono.Cecil.Method Defintion
MonoMod.Utils.Dynamic method definition.get_( )), try any of the following:
1.Close the game and restart.
2.Delete Managed folder in \steamapps\common\Library Of Ruina\LibraryOfRuina_Data\ and verify integrity of game files.

If you want to test the newest (possibly still buggy) enhancements as early as possible, check out Basemod Nightly.
Populära diskussioner Visa alla (1)
25
30 aug @ 10:07
Q&A
h4kot4
175 kommentarer
sluprr 21 sep @ 22:30 
how do i use basemod?
Cyaminthe  [skapare] 21 sep @ 18:48 
@Collapsar
Thank you for the report! The issue should be fixed now.

@What? Is that? What? Huh?
Your message lacks any information that could be useful for diagnosing the issue. What prevents you from running the game? Does it crash before getting to the mod selection screen, or after, or does it not function normally, or what?
Collapsar 21 sep @ 2:01 
报告:FindActivatedPassives方法中的索引错误

模组出现了一个导致游戏崩溃的错误。在BaseMod.PassiveAbilityExtension.FindActivatedPassives方法中,代码错误地试图从一个新建的空列表中获取元素,导致了ArgumentOutOfRangeException

T obj = activatedPassives[index]; // Wrong!
应该是T obj = passiveList [index];

请修复

Subject: Mod Bug Report: Index Error in FindActivatedPassives Method

There's a crash in mod. In the BaseMod.PassiveAbilityExtension.FindActivatedPassives method, the code incorrectly tries to get an item from a newly created empty list, causing an ArgumentOutOfRangeException.

Problem line:

T obj = activatedPassives[index]; // Wrong line
Solution:
It should get the item from passiveList instead:
T obj = passiveList [index]

(Use DeepSeek Translation)
What? Is that? What? Huh? 20 sep @ 13:13 
i cant understand how to launch game with mods, i cant even turn on library of ruina normally anymore
Cyaminthe  [skapare] 9 jul @ 15:09 
@_X_
Open the game's properties on Steam, "selected launch option" should be right in the General tab.
_X_ 9 jul @ 15:00 
@Cyaminthe hey. I've actually seen you write about it before, when i was searching for the solution. I searched for it, but couldn't find it. Could you please tell me where or how to start with this launch option? From steam? From the folder of the game itself? Somewhere else?
Cyaminthe  [skapare] 9 jul @ 13:35 
@_X_
Are you using the "LOR With Mods" launch option?
_X_ 9 jul @ 1:20 
Hi. I downloaded basemod and some mods from nexus but they didn't work, so i've come here. I've downloaded basemod and 2-3 other mods from the workshop but nothing is happening at all in the game. What am i doing wrong?
您好,请问仅出现Object reference not set to an instance of an object”报错,进去以后所有的接待mod失效,可以看到接待mod的图标但是上书点击邀请会显示尚无可接待的来宾是什么问题。
Cyaminthe  [skapare] 3 jul @ 1:03 
@whnsdaf
There is no 2.9 version of Basemod for Workshop. You're likely looking for the 2.9 version of Harmony library, which is included in Basemod for Workshop. Restart your game to make Basemod go first in the loading order.