Library Of Ruina

Library Of Ruina

BaseMod for Workshop
175 条留言
sluprr 9 月 21 日 下午 10:30 
how do i use basemod?
Cyaminthe  [作者] 9 月 21 日 下午 6:48 
@Collapsar
Thank you for the report! The issue should be fixed now.

@What? Is that? What? Huh?
Your message lacks any information that could be useful for diagnosing the issue. What prevents you from running the game? Does it crash before getting to the mod selection screen, or after, or does it not function normally, or what?
Collapsar 9 月 21 日 上午 2:01 
报告:FindActivatedPassives方法中的索引错误

模组出现了一个导致游戏崩溃的错误。在BaseMod.PassiveAbilityExtension.FindActivatedPassives方法中,代码错误地试图从一个新建的空列表中获取元素,导致了ArgumentOutOfRangeException

T obj = activatedPassives[index]; // Wrong!
应该是T obj = passiveList [index];

请修复

Subject: Mod Bug Report: Index Error in FindActivatedPassives Method

There's a crash in mod. In the BaseMod.PassiveAbilityExtension.FindActivatedPassives method, the code incorrectly tries to get an item from a newly created empty list, causing an ArgumentOutOfRangeException.

Problem line:

T obj = activatedPassives[index]; // Wrong line
Solution:
It should get the item from passiveList instead:
T obj = passiveList [index]

(Use DeepSeek Translation)
What? Is that? What? Huh? 9 月 20 日 下午 1:13 
i cant understand how to launch game with mods, i cant even turn on library of ruina normally anymore
Cyaminthe  [作者] 7 月 9 日 下午 3:09 
@_X_
Open the game's properties on Steam, "selected launch option" should be right in the General tab.
_X_ 7 月 9 日 下午 3:00 
@Cyaminthe hey. I've actually seen you write about it before, when i was searching for the solution. I searched for it, but couldn't find it. Could you please tell me where or how to start with this launch option? From steam? From the folder of the game itself? Somewhere else?
Cyaminthe  [作者] 7 月 9 日 下午 1:35 
@_X_
Are you using the "LOR With Mods" launch option?
_X_ 7 月 9 日 上午 1:20 
Hi. I downloaded basemod and some mods from nexus but they didn't work, so i've come here. I've downloaded basemod and 2-3 other mods from the workshop but nothing is happening at all in the game. What am i doing wrong?
您好,请问仅出现Object reference not set to an instance of an object”报错,进去以后所有的接待mod失效,可以看到接待mod的图标但是上书点击邀请会显示尚无可接待的来宾是什么问题。
Cyaminthe  [作者] 7 月 3 日 上午 1:03 
@whnsdaf
There is no 2.9 version of Basemod for Workshop. You're likely looking for the 2.9 version of Harmony library, which is included in Basemod for Workshop. Restart your game to make Basemod go first in the loading order.
whnsdaf 7 月 2 日 下午 8:28 
您好我的是在这里订阅的,为什么会出现报错是2.5.5.0版本过低需要2.9才能运行mod,希望可以得到回复,另外 https://github.com/k0balt/LibraryOfRuina-BaseMod这个链接好像不能用了,有没有其他地方可以下BaseMod for Workshop的2.9版本
Cyaminthe  [作者] 6 月 27 日 上午 11:42 
@Mrtsilver No, there should be no problem with that. Assorted Fixes automatically detects and applies the newest version of itself that is present. In fact, it can be included in any mod.
Mrtsilver 6 月 26 日 下午 10:04 
既然Basemod已经包含了Cya's Assorted Fixes,那与原先的mod一起使用会导致冲突吗?
Cyaminthe  [作者] 6 月 19 日 上午 4:54 
@苍歌bluery
This seems to be an unfortunate side effect of the recently released fix for the ability to randomise the selected skin/appearance for Key Pages that use custom skins. Unfortunately, I don't know of a way to repair both functionalities at once (by editing Basemod itself), but I will contact the other mod's developer to inform them of how to make it work regardless.
liconiconi 6 月 18 日 下午 12:14 
感谢修复,奥斯卡威力不显示应该是原版bug,自然层解放战修复以后正常了。
苍歌bluery 6 月 17 日 下午 8:31 
我不确定是否是Basemod的问题,但最近发现 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3058729418 这个mod的E.G.O展现不会更改模型,无论是司书还是敌方(原本第二舞台接待的雷文应该会在450血量后带上面具,现在他只是站在原地),我关闭了其他mod,发现还是这样。这个mod最近没有更新,所以此问题是否是Basemod的更新导致的呢?
Cyaminthe  [作者] 6 月 17 日 上午 11:45 
@liconiconi
Thank you for the report! That issue should be fixed now. (Since the fight is quite long, consider unsubscribing and resubscribing to be sure that Steam has updated the mod in time).
liconiconi 6 月 16 日 下午 12:11 
遭遇逆天BUG拼尽全力无法取胜。

用无限制被动转移转了奥斯卡威力被动,然后发现拼点时不会正常显示,但是会正常生效就没管。直到打自然层解放战发现4个魔法少女的第一个被动(抽牌回光)直接无了(直接不显示,而且不触发)然后遗憾落败。

没有打任何修改自然层的mod,此bug于启用basemod及前置1Framework和无限制被动转移后出现。
maninho pensa que e hacker 5 月 24 日 下午 1:06 
branco:steamsad:
maninho pensa que e hacker 5 月 24 日 下午 1:04 
preto:steamhappy:
AriOwO HK 3 月 22 日 下午 3:44 
你好 我在nexus上面有找到一個基於舊版basemod的改羅蘭外觀的模組 想問一下有沒有辦法讓她支援workshop版basemod?
https://www.nexusmods.com/libraryofruina/mods/25?tab=description
Hitachi-Mako 3 月 19 日 下午 5:46 
谢谢我会去处理的感谢你的解答-:steamhappy:
Estrogen Muncher 3 月 19 日 下午 3:55 
yeah i did.. everything on the list is enabled.. im just guessing the mod i want to use doesnt work..
Cyaminthe  [作者] 3 月 19 日 上午 1:44 
@Hitachi-Mako
BaseMod includes Harmony 2.9. The OldReference folder includes Harmony 2.5.3 (not used). There is no Harmony 2.5.5 in BaseMod, it must be getting loaded from somewhere else.
Do you have BepInEx installed manually? If so, redownload a newer version from GitHub or other source - BaseMod CANNOT update Harmony that is already loaded before BaseMod starts loading (the loaded file gets locked until the game is closed).

@Estrogen Muncher
Did you enable BaseMod too? That mod depends on it for editing original key pages.
Estrogen Muncher 3 月 18 日 下午 7:03 
hey im trying to use the workshop "Difficulty: Movie" but when enabled it doesnt actually do anything.. no new options or anything none of the buffs listed actually appear and similar mods that change the dice.. also do not appear.. i havent been able to get help from the person that made the difficulty mod.. so i came here to ask
Hitachi-Mako 3 月 17 日 下午 9:07 
您好我的是在这里订阅的,为什么会出现报错是2.5.5.0版本过低需要2.9才能运行mod,希望可以得到回复,我可以发送截图,麻烦你了
die Arbeitskraft 2 月 27 日 上午 5:26 
@Cyaminthe Thank you, that was the issue as it turns out.
TheSquidLord 2 月 24 日 下午 6:29 
@Cythaminthe Never mind my mods have worked. It seemed they were all skins and were all under "Appearence Projection" in the game. My mistake. Thanks for the help though.
TheSquidLord 2 月 24 日 下午 6:25 
I also seem to see the workshop files i downloaded under steamapps/workshop/content but they aren't applied or shown in game.
TheSquidLord 2 月 24 日 下午 5:25 
@Cyaminthe Thanks for this I can see the UI on startup but my mods don't seem to work. Is there a specific way to fix this or is it up to me?
Cyaminthe  [作者] 2 月 24 日 下午 4:18 
@TheSquidLord
Game properties -> General tab -> Launch Options.
TheSquidLord 2 月 24 日 下午 2:13 
@Cyaminthe I tried downloading a bunch of basemod dependency mods, such as Book of the Pure Vessel and Roland Claw but i didn't see them. How do i launch "LOR With Mods"? Maybe this is what I'm missing.
Cyaminthe  [作者] 2 月 24 日 上午 9:46 
@die Arbeitskraft
Are you running the game using the "LOR With Mods" launch option? Dynamic mods are NOT loaded when using the "Play Library Of Ruina" launch option - that includes BaseMod for Workshop itself, so it cannot help load anything else either!
Note: BaseMod for Workshop does NOT create or use "BaseMods" folder! That folder was only used by OLD BaseMod versions, made BEFORE official mod support. Mods requiring BaseMod for Workshop should be placed either in Mods or in the Steam Workshop folder (workshop\content\1256670).
die Arbeitskraft 2 月 24 日 上午 9:32 
I am also trying to install the Basemod ... for the 5th time to be honest, I always download it, run the game - no changes, even when mods with dependency are downloaded, I am trying to currently run Archipelago.

Note: When I subscribe to this no 'BaseMods' folder is created inside me LoR folder, I don't know if what is written in Nexus Mods also applies here, but one should be technically created.
Cyaminthe  [作者] 2 月 23 日 下午 5:33 
@TheSquidLord
Install a mod that has Basemod as a dependency and see if that mod works, I guess.
Basemod itself is NOT the kind of mod that adds or alters something visible to the player, it's a platform intended to make making other mods (or more commonly porting such from pre-Workshop Basemod) easier for developers.
TheSquidLord 2 月 23 日 下午 4:07 
@Cyaminthe I downloaded the mod but i don't see any changes. Is there a way to find out if it's working?
Cyaminthe  [作者] 2 月 23 日 上午 8:02 
@meows morales
Run the game using the "with mods" option, tick the checkbox next to the mod in the selection menu.

@Boradoan
@aqu4rds
@TheSquidLord
What issues are you having?
TheSquidLord 2 月 23 日 上午 7:53 
Does it not work or am I doing something wrong?
aqu4rds 2 月 21 日 下午 7:16 
this sh aint working
Boradoan 2 月 21 日 下午 4:36 
Uh it aint working or im js stupid
Arabic cat 1 月 30 日 下午 10:15 
how do i activate it?
Cyaminthe  [作者] 1 月 27 日 下午 12:20 
@kaz_mighty
The patch in question has been removed from BaseMod proper. The patch in Assorted Fixes has been improved.

@3157406768
This issue should be fixed now.
3157406768 1 月 26 日 下午 11:00 
Bug Report:after 1.25,Pages with additional objectives are infinitely reused towards the last objective
V 2024 年 12 月 28 日 上午 9:02 
good
kaz_mighty 2024 年 12 月 20 日 上午 2:39 
Bug Report: When playing in Japanese, the font for passives after the 13th one is incorrect during combat.
Disabling BaseMod and enabling only Cya's Assorted Fixes seems to make it work correctly.
i need a better name 2024 年 12 月 10 日 下午 9:34 
Is basemod actually.. required for things? I've seen mods say they need basemod, mods say they don't, and even mods say they WON'T work with basemod.
Its honestly kinda confusing-
Waxford 2024 年 11 月 20 日 上午 5:35 
good
Beta 2024 年 10 月 31 日 下午 1:09 
What this mode do?
nagaky58 2024 年 9 月 20 日 下午 7:59 
@Cyaminthe
Problem solved! Thank you for your comment!
Cyaminthe  [作者] 2024 年 9 月 18 日 下午 1:12 
@nagaky58
Are you trying to install old mods from Nexus? Most of those are not compatible with 1.1.0.6a13, and have to be ported. Basemod for Workshop makes it easier to port such mods, but it still has to be done.
Or are you trying to put mods into "BaseMods" folder like older versions of Basemod used to load from? Basemod for Workshop does not use that folder, either put your mod into Mods or into the workshop folder.