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报告翻译问题
Thank you for the report! The issue should be fixed now.
@What? Is that? What? Huh?
Your message lacks any information that could be useful for diagnosing the issue. What prevents you from running the game? Does it crash before getting to the mod selection screen, or after, or does it not function normally, or what?
模组出现了一个导致游戏崩溃的错误。在BaseMod.PassiveAbilityExtension.FindActivatedPassives方法中,代码错误地试图从一个新建的空列表中获取元素,导致了ArgumentOutOfRangeException
T obj = activatedPassives[index]; // Wrong!
应该是T obj = passiveList [index];
请修复
Subject: Mod Bug Report: Index Error in FindActivatedPassives Method
There's a crash in mod. In the BaseMod.PassiveAbilityExtension.FindActivatedPassives method, the code incorrectly tries to get an item from a newly created empty list, causing an ArgumentOutOfRangeException.
Problem line:
T obj = activatedPassives[index]; // Wrong line
Solution:
It should get the item from passiveList instead:
T obj = passiveList [index]
(Use DeepSeek Translation)
Open the game's properties on Steam, "selected launch option" should be right in the General tab.
Are you using the "LOR With Mods" launch option?
There is no 2.9 version of Basemod for Workshop. You're likely looking for the 2.9 version of Harmony library, which is included in Basemod for Workshop. Restart your game to make Basemod go first in the loading order.
This seems to be an unfortunate side effect of the recently released fix for the ability to randomise the selected skin/appearance for Key Pages that use custom skins. Unfortunately, I don't know of a way to repair both functionalities at once (by editing Basemod itself), but I will contact the other mod's developer to inform them of how to make it work regardless.
Thank you for the report! That issue should be fixed now. (Since the fight is quite long, consider unsubscribing and resubscribing to be sure that Steam has updated the mod in time).
用无限制被动转移转了奥斯卡威力被动,然后发现拼点时不会正常显示,但是会正常生效就没管。直到打自然层解放战发现4个魔法少女的第一个被动(抽牌回光)直接无了(直接不显示,而且不触发)然后遗憾落败。
没有打任何修改自然层的mod,此bug于启用basemod及前置1Framework和无限制被动转移后出现。
https://www.nexusmods.com/libraryofruina/mods/25?tab=description
BaseMod includes Harmony 2.9. The OldReference folder includes Harmony 2.5.3 (not used). There is no Harmony 2.5.5 in BaseMod, it must be getting loaded from somewhere else.
Do you have BepInEx installed manually? If so, redownload a newer version from GitHub or other source - BaseMod CANNOT update Harmony that is already loaded before BaseMod starts loading (the loaded file gets locked until the game is closed).
@Estrogen Muncher
Did you enable BaseMod too? That mod depends on it for editing original key pages.
Game properties -> General tab -> Launch Options.
Are you running the game using the "LOR With Mods" launch option? Dynamic mods are NOT loaded when using the "Play Library Of Ruina" launch option - that includes BaseMod for Workshop itself, so it cannot help load anything else either!
Note: BaseMod for Workshop does NOT create or use "BaseMods" folder! That folder was only used by OLD BaseMod versions, made BEFORE official mod support. Mods requiring BaseMod for Workshop should be placed either in Mods or in the Steam Workshop folder (workshop\content\1256670).
Note: When I subscribe to this no 'BaseMods' folder is created inside me LoR folder, I don't know if what is written in Nexus Mods also applies here, but one should be technically created.
Install a mod that has Basemod as a dependency and see if that mod works, I guess.
Basemod itself is NOT the kind of mod that adds or alters something visible to the player, it's a platform intended to make making other mods (or more commonly porting such from pre-Workshop Basemod) easier for developers.
Run the game using the "with mods" option, tick the checkbox next to the mod in the selection menu.
@Boradoan
@aqu4rds
@TheSquidLord
What issues are you having?
The patch in question has been removed from BaseMod proper. The patch in Assorted Fixes has been improved.
@3157406768
This issue should be fixed now.
Disabling BaseMod and enabling only Cya's Assorted Fixes seems to make it work correctly.
Its honestly kinda confusing-
Problem solved! Thank you for your comment!
Are you trying to install old mods from Nexus? Most of those are not compatible with 1.1.0.6a13, and have to be ported. Basemod for Workshop makes it easier to port such mods, but it still has to be done.
Or are you trying to put mods into "BaseMods" folder like older versions of Basemod used to load from? Basemod for Workshop does not use that folder, either put your mod into Mods or into the workshop folder.