RimWorld

RimWorld

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Cybranian - Events
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Mod, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
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1.903 MB
11.9.2021 klo 20.39
2.8. klo 1.29
18 muutosilmoitusta ( näytä )

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Cybranian - Events

1 kokoelmassa, tekijä Cybranian
RimWorld+
35 luomusta
Kuvaus


[ko-fi.com]
[boosty.to]


About
This mod focuses on new world events and local incidents.




Current event list
- Mountain air
- Sea air
- Parade of planets
- Ice storm
- Rat infestation
- Turtle invasion
- Allies gift
- Psy storm
- Old man
- Death of sun
- Global cooling
- Global warming
- Death of distant star
- Meteorite fall
- Channel construction
- Irrigation construction
- Road construction
- Supervolcano explosion


Climate change
Why did I make my own implementation? The implementation of this mechanic in vanilla expanded is frankly bad. My implementation dynamically supports biomes and is well optimized. I also made it more realistic and added texturing to the rivers.




Supervolcano explosion
Lava destroys settlements, roads and objects on the map and solidifies after some time.




Glaciation of rivers and volcanoes
During global cooling, rivers will freeze, covering the world map with ice. In addition, they will become thinner with global warming.




Meteorites in World Map
Meteorites will fall on the planet, which contain many resources. You can collect them for yourself.




AI buildable channels and roads
AI factions will build roads and canals.




Death of distant star




Welcome to Settings






Original Russian translation
Original English translation




Compatibility Info
- Need start new game: Yes, it is advisable to do so.
- Mod can be deleted in midgame: No
- DLC required: No
- CE compatibility: Yes

Incompatibility Info
Not found




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Suositut keskustelut Näytä kaikki (3)
1
28.4. klo 7.14
errors text
Dlitz
5
1
2.9.2022 klo 2.53
How to (maybe) fix your game in Events+ Plus
bb
1
8.8. klo 15.34
Psy Storm bugs
Harmonea
343 kommenttia
mëghr 6.10. klo 15.09 
you could add a dormant nuke activation event so the planet turns into fallout mid run
Sukhvinder 24.9. klo 1.04 
Would appreciate a way to set a limit on how cold it can get under certain events like Ice age or death of the star events :)
John Cruelty 23.9. klo 20.11 
GOOD GOD I GOT HIT WITH ICE AGE FROM VAN-EVENTS EXPANDED AND CLIMATE CHANGE AROUND 6 MONTHS APART

THEN ONE WORRYSOME MINING DAY MY
FUCKING SUN STARTED DYING
SO NOW I HAVE 3 COLD CLIMATE RELATED EVENTS THAT WILL LIKELY LAST 4 YEARS OR MORE

BOY AM I GLAD I LIVE IN SPACE CAUSE THE SURFACE TEMPATURE IS -274C
https://images2.imgbox.com/01/da/hUlkAop2_o.png
Mbos 20.9. klo 14.40 
I have to agree with every one else. having to deal with 100C temps is a bit much.(Plus i pretty much only get mech raids)
Bringing the vent down to do 40C increments at most instead of 80C might be better.
Bernos 20.9. klo 11.05 
Hi i like the events a lot. I was wondering if it might be possible for us to get settings to edit the likely hood of such events and to limit how long some events go for like global warming/ ice age. If not I was wondering if we could see the numbers behind the scenes a bit to know likely hood and how long things can last.
Dust 14.9. klo 16.39 
Does the Psychic Storm do anything besides drive people berzerk? Just feels like a more instant Blood Rain.
Swatch 12.9. klo 18.33 
My Boreal Forest got turned into a blazing uninhabitable desert with a 80 degree temperature change... wtf
VimWabbit 8.9. klo 4.01 
Started a new game - got climate change again. This time it went to 80+ degrees - thankfully I live not in a desert. Very cool seeing the world transform but really 80+ degrees? I feel like even 50 or 60 degrees would be tough - my energy budget was going to coolers.
Finally got myself gravtech - assembled a ship and blasted for the alluring Sky Lands above me to escape the fire hellhole the world become :D
Pholith 5.9. klo 5.02 
Seams to crash sometimes when unloading a save
SERAGONDON 3.9. klo 17.46 
It seems when climate change hits and biomes alter landmarks are disapearing
Is there way to regenerate them?