安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









This is not a ship set, but rather makes additional sections available when using the "Space Battleship Yamato Earth Defense Force Ships" ship set.
Since "United Nations Cosmo Navy - Humanoid Stations Edition" is an older mod, it will be displayed under the Biological Ship ship set.
It gives me the old one... but among the biological shipsets.
Am I doing something wrong?
I checked, and did not find any such behavior.
However, for some weapons, the turret design is defined on the component side, and it may overwrite the turret appearance on the section side, so perhaps that is related?
(Weapons such as the Null Void Ray Cannon and Event Disintegration Cannon)
You can move them by rewriting the "fits_on_slot =" statement inside section_templates.
The number of sections varies depending on the ship type, so please check the ship type definition in ship_sizes.
section_templates defines the ship sections.
component_slot_templates defines the turrets (large_turret, etc.) in the ship section.
They are divided according to armament size, with "invisible_" turrets being invisible and "_fixed" turrets being fixed forward and invisible.
You can define a dedicated turret by creating a template that directly specifies the entity, but you first need a separate entity for the turret so you don't need to worry about it for now.