RimWorld
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Glitter Tech
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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70.333 MB
26 jul 2021 om 12:37
1 sep om 22:45
41 wijzigingsnotities (weergeven)

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Glitter Tech

Omschrijving
GlitterTech adds a ton of shiny new and futuristic items found on the richer developed Glitter worlds. But, this expensive and illegal tech attracts attention of Glitter world Commandos.

(Unofficial Version for 1.6 and below)
*I am not the original author*
Original Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=725576127
Pulled and updated from: 725576127 mod folder
Original Git Repo: https://github.com/sam23694/GlitterTech/tree/1.0.2059
Current Mod Repo: https://github.com/mdrain18/XaviorsGlitterTech.git

Updating Mod:
Let me know in the "Changes" discussion what you want done with this mod and I will do my best to make it happen.
Link::
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2558099206/3480742287613877229/

It can be said this mod is OP. I think it should be, however, in the spirit of being able to play how you want to I am adding a few changes to this mod.
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Release Notes: 1.6.4514
- Updated to 1.6 version of the game.
- Incorporated the "No Surgery" mod as a checkbox into this one. Please let me know if there is any issues with this.
- Added airtight tags to Titanium, Alpha and Beta Polys
- Added support for new 1.6 tags like VacuumResistance and terrain affordance.
- Introduced stopping power to bullets
- Updated some graphics (more to come)
- Batteries now have charging bar..again
- Over arching game play balance and bug fixes
- Description changes to match game play
- Key bugs fixed:
- Heavy duty power conduct does click and drag placement
- Turrets now point in the right direction
- Nano tech gear layers have been corrected
- Plasma Fusion Reactor: corrected power output... sorry for the extra zero LOL
- Advanced drill: now is prioritized over regular drill
- Several recipes now use corresponding skills for production
- New Items:
- TEG: super efficient way of cooling rooms.. but lacks the ability for set temps
- Powered wall: just a wall, with a power outlet
- Advanced security door: security door from DLC but stronger and faster open/close rates
- Glowing Column - satisfies Royalty Titles and I'm working on getting the Ideologies to accept it as well
- Advanced Turret - name is self explanatory, let me know if I should increase or decrease its damage
- Ultra Skin Gland - increases beauty and provides armor
- OCD Katana - :)
- Odyssey's Unique Weapons:
- OCD Katana (done)
- MPG-5 (in progress)
- OCD Guns (TBD)
- EMRG-1 (TBD)

- New research:
- two new researches which, once completed, decrease the power consumption of core game items (lights/auto doors)
- see patch folder in game files to see how to set for other mods

** Introducing Nanites - they don't really do anything yet but they are in the mod and will be used in future recipes.

** Removed the Cargo Shuttle as I can't get the dumb thing to look right when you rotate it

Any questions or bugs, let me know about them in the comments or on GitHub.
Populaire discussies Alles weergeven (5)
130
24 aug om 8:42
Bugs
Garret
17
4 mei 2023 om 10:39
Changes
Garret
6
1 nov 2022 om 19:49
2 Errors
Giradore
771 opmerkingen
Garret  [auteur] 8 dec om 5:28 
Lol
Yeah but it's a little much don't you think? If you look at some of the other self sustaining power sources in the game, it still beats them all square by square.
rainbowflesh🥩 7 dec om 23:33 
Can we increase Plasma Fusion Reactor back to 4 zero or even 5 zero? bruh that thing has a tiny sun in it but only produce 10x geothermal generator levels
DVeL 23 nov om 12:25 
I see a very weird behavior: all raids of this mod factions consist of bunch of villagers with knifes and pistols.

Steps to reproduce:
1. Launch rimworld with only harmony and this mod.
2. Use dev mode to spawn a raid of orion corp, 9000 points.
3. Get 150 villagers.

Same with commandos
perilous 16 nov om 19:42 
So, then go use that other Mod. Not sure why you thought we would care about your personal opinion of it...
Evilservant6 16 nov om 16:12 
this mod sucks, it nerfed EVERYTHING way too low from the original, the "Glitter tech classic" is way better and accurate, tis mod feels like a joke to the original
Nayr 14 nov om 15:50 
this mod rocks
Zydar C. 7 okt om 18:42 
Damn. Was fun while it lasted :ak_jub:
Garret  [auteur] 7 okt om 18:24 
Yes :)
That was a long standing mistype lol
Zydar C. 7 okt om 8:56 
Nice mod, I've been using it for several years now. One question though: I recalled that the pre v1.6 Plasma Fusion Reactor had a 320,000 W output. Was this nerfed to 32,000 W in 1.6?
Garret  [auteur] 6 okt om 3:50 
LOL, yeah I changed it back in 1.4 to avoid conflicts with other mods who were using titanium as well.